3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling 1st Edition
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3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling 1st Edition

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L**E

In 3D Technology in Fine Art and Craft

This is a remarkable book, for a remarkable time in the arts, by a sculptor and writer uniquely suited to the task. In 3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting, and Milling, Bridgette Mongeon undertakes the prodigious task of providing a broad overview, and up-close examination, of the 3D digital scanning, sculpting, and printing tools (software and hardware) which are revolutionizing the traditional techniques of sculpture: armature building, hand modeling, pointing up enlargement, and investment casting. With her twenty years of experience in figurative sculpture; a Master of Fine Arts degree in combining 3D Technology and Fine Arts from Goddard College; and hands on practice with many of the digital tools she discusses, Mongeon manages to bridge the old and new in sculpture. While an enthusiastic advocate of these new tools, with their power and versatility, she is sensitive to the appeal of hand craft: its grounding in the manipulation of physical material, with all the sensory richness which pertains to this, and she recognizes the trade offs. Her effort, in this book, is to show how the two can be integrated in a sculptor's work flow. She is frank about the difficulties sculptors are likely to encounter in learning the new digital tools, but just as frank in showing, by example, how liberating these tools can be.Though 3D Technology in Fine Art and Craft is solidly technical, it is not simply a manual. The hard information of text is illuminated by how it's done sequences of photographs, and numerous other photographs of the incredible—no, astounding--sculptures and architectural constructions, large and small, created by some of the most creative digital artists in the world. Indeed, with its large format and pleasing layout, 3D Technology in Fine Art and Craft can be a delightful coffee-table book. The final chapter, on the subject of patents and intellectual property rights, provides interesting historical background, and sections on the Orphan Works Act and Fair Use, which are highly pertinent.The physical book itself is wonderfully complemented by Mongeon's excellent and wide-ranging website, www.digitalsculpting.net. I found her podcasts especially interesting, even exhilarating. In these podcasts, she interviews pioneering artists, engineers, and service bureaus working at the cutting edge of the revolution in sculpture. As certain of these artists and engineers point out, 3D digital tools have been around--and have been experimented with--for decades. But it is only within the past few years, due to the dissemination of various user-friendly 3D modeling tools available for free download, and the availability of affordable 3D scanning and 3D printing devices, that their use has exploded, creating a second wave revolution, and it is into this great current of new activity, that Mongeon has set her book afloat, like a lighted buoy. I was cheered by the fine quote from Erwin Hauer which Mongeon chose to begin Chapter Two, A World Turned Upside Down: It is an important token reminder for the younger generation and their tutors, that above and beyond the abundance of electronic marvels, the human vision and imagination remains the most important element, and that its nurture should not be replaced by excessive reliance on devices.In short, 3D Technology in Fine Art and Craft is a marvelous book, which has the specificity and breadth to appeal to professional artists and engineers, and novices alike. It is encompassing, and yet accessible, and fills a wide gap, bridging old and new ways of making, and conceiving of, sculpture.

A**R

Craftsman or Artist curious about digital tech? Read this book!

I am what you could call "old school". As an art student my focus was exclusively on painting and drawing, my mediums of choice were charcoal and oil paints. After I got hold of this book I couldn't wait to dive into the latest techniques sculptors are using to work digitally. The book is extremely clear and well written. Every topic is presented in a straight forward manner, the reader needs no prior knowledge of the field or the equipment used. Throughout the book examples of work are presented from a wide variety of artists showcasing the endless possibilities of this medium. The appendix is a goldmine of useful information (including where to get a hold of free software).A great book for any type of craftsman or artists who is curious about using digital technology in their work.

S**N

Art, New Tools: What did the artist know, and when did she know it?

This is the only complete overview of making the physical art object with digital tools that I am aware of. I use many of the processes the author describes to assist others in producing their work, and I recommend this book for practicing artists. As well, it would be good for collectors to understand these things, as work produced this way is already in their world.It's easy to lose time simply by not knowing where to start. This book speeds you to the questions to consider, how to prepare and what to do next. Ms Mongeon dispels the notion that with a few taps on the screen, suddenly your work is good. Art making is as difficult as ever. This book does help with understanding the nuts and bolts both of traditional methods, and the soon to be traditional methods.

G**P

Fast Read but very little meat

I found this book a bit light in terms of solid knowledge about 3d technology in fine art. However, it’s still a fun read.

M**E

I recommend this book to a wide range of readers

I recommend this book to a wide range of readers; from anyone new to the subject all the way to seasoned pros. It is a very easy read flowing in a conversational narrative style. Despite being fairly knowledgeable, I was frequently surprised by how much I learned. Every chapter is sprinkled with precious little gems of information. The range of contributors sharing their own trade secrets is testimony to the author’s quest for insights and her ability to forge collaborations. The most fascinating chapter to me is “The Foundry of the Future.” The book has high production values with beautiful layouts and numerous color photos of the best in 3D art and craft. The author clearly has mastered all facets of this subject matter and by the time you finish reading this book, you will too.

C**T

Her books is an easy read and is full of helpful tips

Bridgette is the master of 3D technology and art. Her books is an easy read and is full of helpful tips. This book has it all, there is so much great content and it is well organized and easy to use. A great buy

L**S

Great help

Excellent help

T**E

Lots of information

So informative, with great examples of fine art being done digitally.A lot of helpful technical information.

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