---
product_id: 1252111
title: "Trains Board Game"
brand: "aeg"
price: "HK$865"
currency: HKD
in_stock: true
reviews_count: 11
category: "Aeg"
url: https://www.desertcart.hk/products/1252111-trains-board-game
store_origin: HK
region: Hong Kong
---

# 45 min average playtime 2-4 players engaging strategy 2-sided board for dynamic play Trains Board Game

**Brand:** aeg
**Price:** HK$865
**Availability:** ✅ In Stock

## Summary

> 🚆 All aboard the ultimate strategy express!

## Quick Answers

- **What is this?** Trains Board Game by aeg
- **How much does it cost?** HK$865 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hk](https://www.desertcart.hk/products/1252111-trains-board-game)

## Best For

- aeg enthusiasts

## Why This Product

- Trusted aeg brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Quick Yet Deep:** 45-minute playtime fits perfectly into busy schedules without sacrificing complexity.
- • **Dynamic Dual Boards:** Two-sided game board offers fresh challenges every session.
- • **Award-Winning Gameplay:** 2012 Meeples Choice Nominee recognized for strategic depth and replayability.
- • **Master Modern Railways:** Build and manage powerful rail networks across iconic Japanese cities.
- • **Social Strategy for 2-4:** Ideal for small groups craving competitive, collaborative fun.

## Overview

Trains Board Game is a strategic, award-nominated game for 2 to 4 players featuring a unique two-sided board and a streamlined deck-building mechanic. With a 45-minute playtime, it offers deep, replayable gameplay centered on managing modern Japanese railways, perfect for professionals seeking engaging, social tabletop experiences.

## Description

From the Manufacturer Manage Modern Railways. The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation's power and economic development. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka or Tokyo. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan. This English edition of Trains, designed by Hisashi Hayashi, features updated graphics, artwork and streamlined card abilities. With extensive replay value, Trains is one game you won't want to leave the station without.

Review: Trains Review by Dad's Gaming Addiction - Trains: 2-4 Players, Ages 12+, Average Play Time = 45 Minutes I had no real issue with the components, though if I had to nit-pick, I'd have to bring up the fact that the so-called mountain spaces on the board look like forests...I'm honestly not sure why the developers labeled them as such. I did like the fact that cards were color-coded based on function (blue for money, green for rail laying, etc.), though some action cards provide money as well so you'll need to pay attention. It would have been nice if these cards could have been color-coded in both of the appropriate colors, just so players can easily pick out a card's dual function. The box insert and the card organizers did an OK job in holding the components, but I would have prefered slots as featured in "Dominion's" box insert. Again, these are minor inconveniences. The learning curve was relatively light, but that's mainly because I've played "Dominion" before. I'll go as far as to say that if you've played "Dominion" and understand how deck building games like this work, that you'll be three-fourths of the way to already learning how to play. The most difficult aspect lies in the strategy and how to use the cards you have to your advantage...obviously this takes time. Vinnie (12) had no trouble with the rules after I have him a brief primer and our first game was for the most part painless. The cards are fairly icon-heavy, so I had to break every now and again to look up their meaning. Some of the cards seemed to be a bit more powerful than others, but then again, we haven't spent years playing the game. The tourist train is one such example and can be purchased like any other card in the supply (assuming it was picked during the random draft process). The kicker is that it, when played, awards that player a victory point. Own enough of them and you'll climb the victory point track like no one's business. While it is important to lay out tracks in a way that intersects stations in play for points at the game's end, I felt like I was forced into buying tourist train cards just to keep up with the competition. Luckily, this deck isn't one of the eight required decks to have during game setup...if it gets picked during a draft, you can simply pick something else if you so choose. Along those lines, the game offers a TON of different ways to play. I mean, c'mon...five-hundred plus cards? There's certainly a lot of replay value here since eight of the sixteen decks are randomized during game setup. On the other hand, the game is mod-friendly in that folks can pick out their favorite decks and forgo the random draft. While the general gameplay mechanics are easy to follow (you're playing up to five cards every turn), the strategies will change depending on the decks/cards available for purchase in the supply. "Dominion" offers this flexibility as well, so those of you who are familiar with that game will be just as pleased with "Trains" in that regard. In the end, "Trains" exceeded my expectations and then some. I admit I'm a big fan of railroad themed games ("Ticket To Ride", "Railroad Tycoon", etc.) to begin with, but the overall gameplay in "Trains" is sound and satisfying. While I seemed like I was nitpicking a bit in the opening paragraph of this review, the positives certainly outweigh the negatives. I can easily recommend this to most gamer families, though the casual folks may need some extra time to get acquainted with the mechanics of in-game deck building.
Review: Okay for 2 players, better with more. Needs better card management. - The quality of the game is great. The cards are thick and glossy and will hold up to wear. The game play is great with some modifications for 2 players. There are some cards that are too powerful (see BGG for more) that we remove. We are also looking to try some of the fan-made custom maps for 2 players. When we play with more, though, it is an exciting game with lots of interaction. My other wish is for better card management in the box. The box has 2 open, corrugated channels, and all the cards fit in half of one channel. They provide dividers, but there's no separate channels for each deck so they're always falling down.

## Features

- 2012 Meeples Choice Nominee
- A game for 2 to 4 players with a 45 minute playtime
- A big game with a 2 - sided board

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00E3FHVQE |
| Age Range Description | Kid |
| Best Sellers Rank | #799,062 in Toys & Games ( See Top 100 in Toys & Games ) #19,943 in Board Games (Toys & Games) |
| Brand Name | AEG |
| Color | Multicolored |
| Customer Reviews | 4.6 out of 5 stars 81 Reviews |
| Educational Objective | Develop critical thinking, strategic planning, and competitive skills through strategic gameplay and reading comprehension. |
| Global Trade Identification Number | 00729220058010 |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.7 x 11.7 x 3.6 inches |
| Item Part Number | AEG5801 |
| Item Weight | 32 Ounces |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | ALD05801 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Model Number | ALD05801 |
| Number of Players | 4 |
| Operation Mode | Manual |
| Power Source | Manual |
| Supported Battery Types | No batteries required |
| Theme | Trains |
| UPC | 729220058010 |
| Unit Count | 1.0 Count |

## Images

![Trains Board Game - Image 1](https://m.media-amazon.com/images/I/61XSa40QGyL.jpg)
![Trains Board Game - Image 2](https://m.media-amazon.com/images/I/71HSmwmcGtL.jpg)
![Trains Board Game - Image 3](https://m.media-amazon.com/images/I/61s4mfd+dbL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Trains Review by Dad's Gaming Addiction
*by D***N on January 21, 2014*

Trains: 2-4 Players, Ages 12+, Average Play Time = 45 Minutes I had no real issue with the components, though if I had to nit-pick, I'd have to bring up the fact that the so-called mountain spaces on the board look like forests...I'm honestly not sure why the developers labeled them as such. I did like the fact that cards were color-coded based on function (blue for money, green for rail laying, etc.), though some action cards provide money as well so you'll need to pay attention. It would have been nice if these cards could have been color-coded in both of the appropriate colors, just so players can easily pick out a card's dual function. The box insert and the card organizers did an OK job in holding the components, but I would have prefered slots as featured in "Dominion's" box insert. Again, these are minor inconveniences. The learning curve was relatively light, but that's mainly because I've played "Dominion" before. I'll go as far as to say that if you've played "Dominion" and understand how deck building games like this work, that you'll be three-fourths of the way to already learning how to play. The most difficult aspect lies in the strategy and how to use the cards you have to your advantage...obviously this takes time. Vinnie (12) had no trouble with the rules after I have him a brief primer and our first game was for the most part painless. The cards are fairly icon-heavy, so I had to break every now and again to look up their meaning. Some of the cards seemed to be a bit more powerful than others, but then again, we haven't spent years playing the game. The tourist train is one such example and can be purchased like any other card in the supply (assuming it was picked during the random draft process). The kicker is that it, when played, awards that player a victory point. Own enough of them and you'll climb the victory point track like no one's business. While it is important to lay out tracks in a way that intersects stations in play for points at the game's end, I felt like I was forced into buying tourist train cards just to keep up with the competition. Luckily, this deck isn't one of the eight required decks to have during game setup...if it gets picked during a draft, you can simply pick something else if you so choose. Along those lines, the game offers a TON of different ways to play. I mean, c'mon...five-hundred plus cards? There's certainly a lot of replay value here since eight of the sixteen decks are randomized during game setup. On the other hand, the game is mod-friendly in that folks can pick out their favorite decks and forgo the random draft. While the general gameplay mechanics are easy to follow (you're playing up to five cards every turn), the strategies will change depending on the decks/cards available for purchase in the supply. "Dominion" offers this flexibility as well, so those of you who are familiar with that game will be just as pleased with "Trains" in that regard. In the end, "Trains" exceeded my expectations and then some. I admit I'm a big fan of railroad themed games ("Ticket To Ride", "Railroad Tycoon", etc.) to begin with, but the overall gameplay in "Trains" is sound and satisfying. While I seemed like I was nitpicking a bit in the opening paragraph of this review, the positives certainly outweigh the negatives. I can easily recommend this to most gamer families, though the casual folks may need some extra time to get acquainted with the mechanics of in-game deck building.

### ⭐⭐⭐⭐ Okay for 2 players, better with more. Needs better card management.
*by S***O on January 10, 2014*

The quality of the game is great. The cards are thick and glossy and will hold up to wear. The game play is great with some modifications for 2 players. There are some cards that are too powerful (see BGG for more) that we remove. We are also looking to try some of the fan-made custom maps for 2 players. When we play with more, though, it is an exciting game with lots of interaction. My other wish is for better card management in the box. The box has 2 open, corrugated channels, and all the cards fit in half of one channel. They provide dividers, but there's no separate channels for each deck so they're always falling down.

### ⭐⭐⭐⭐⭐ Fantastic game!
*by J***G on June 19, 2014*

At first glance, Trains would seem to offer very little beyond other deck-building games (Dominion, anyone?). It's true that many of the game mechanics are similar, but there are some key differences that really help make the game stand out from others: 1) Train theme: this is fairly obvious but does make the game more family friendly. It is nice to have a non-violent, competitive game in my library. 2) Board element: There are two methods of building up victory cards. First, buying victory cards from the supply (very similar to Dominion). Second, building train routes to connect to different cities. The second option doesn't junk up your deck with useless cards, and adds a strategic element to the game. You can build tracks to hamper your opponents progress, or even turtle up on the other side of the map to try and isolate yourself. This element is probably the largest difference between other deck-building games. 3) No limits on action cards: most deck-building games limit the number of action cards that can be played. It might seem that removing this limit would reduce the strategy, but really it just makes it more likely that all the cards will be explored. Too often I have played Dominion and several cards in the supply pile are not even touched (don't want to junk up the hand!). 4) Dual action/money: Played action cards provide currency for buys during a turn. Again, increasing the probability of diversifying the cards in your deck. 5) Waste cards: Building tracks or stations, even buying action cards, will result in your deck filling up with waste cards. Waste cards do nothing (they aren't even worth negative points), they just slow down your ability to play. Fortunately, you can skip a turn to trash all waste cards in your hand, which is a nice mechanic. The only thing I don't like about the game is the choice of packaging. The inside of the box is broken into two troughs, with some foam padding to keep the cards from sliding around. It's obvious that the box is made to accommodate future expansions, which I give them kudos for, but it makes it very difficult to organize and setup the game. The included dividers are nice, but don't help much when it comes time to clean up. Other than that, the components are very nice and I expect will hold up for years to come.

## Frequently Bought Together

- Trains Board Game
- Azul Board Game - Strategic Tile-Placement Game for Family Fun, Great Game for Kids and Adults, Ages 8+, 2-4 Players, 30-45 Minute Playtime, Made by Plan B Games

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*Product available on Desertcart Hong Kong*
*Store origin: HK*
*Last updated: 2026-06-01*