---
product_id: 1253579
title: "Bioshock Infinite: Premium Edition - Playstation 3"
brand: "2k"
price: "HK$1093"
currency: HKD
in_stock: true
reviews_count: 13
category: "2 K"
url: https://www.desertcart.hk/products/1253579-bioshock-infinite-premium-edition-playstation-3
store_origin: HK
region: Hong Kong
---

# Unleash powerful Vigors like lightning & fire Soar through Columbia's flying city Manipulate time with Tear mechanics Bioshock Infinite: Premium Edition - Playstation 3

**Brand:** 2k
**Price:** HK$1093
**Availability:** ✅ In Stock

## Summary

> 🎮 Elevate your game—soar, shock, and rewrite history in BioShock Infinite Premium Edition!

## Quick Answers

- **What is this?** Bioshock Infinite: Premium Edition - Playstation 3 by 2k
- **How much does it cost?** HK$1093 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hk](https://www.desertcart.hk/products/1253579-bioshock-infinite-premium-edition-playstation-3)

## Best For

- 2k enthusiasts

## Why This Product

- Trusted 2k brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Sky-High Adventure:** Explore Columbia, a breathtaking city in the clouds with a dark secret that only the bold dare uncover.
- • **Master Time-Bending Combat:** Open Tears in space-time to summon weapons and resources, turning every battle into a strategic masterpiece.
- • **Unleash Devastating Vigors:** Harness explosive fireballs and electrifying lightning powers to dominate foes with style and precision.
- • **Hardcore 1999 Mode Included:** Challenge yourself with the original game balance designed for veteran gamers craving a nostalgic, intense experience.
- • **Exclusive Premium Edition Collectibles:** Own rare art, a Handyman figurine, Murder of Crows keychain, and a digital soundtrack crafted by the original artists.

## Overview

BioShock Infinite: Premium Edition for PlayStation 3 delivers an immersive 1912 sky-city adventure where former Pinkerton agent Booker DeWitt must rescue Elizabeth. Featuring innovative Tear mechanics to manipulate time and space, powerful Vigors for combat, and exclusive collectibles, this edition offers both a rich narrative and intense gameplay. With a 4.5-star rating and a dedicated fanbase, it’s a must-have for discerning gamers seeking a blend of story depth, strategic action, and collectible value.

## Description

This Premium Edition of BioShock Infinite is teeming with ardently crafted collectible items: a Handyman board game figurine, a Murder of Crows keychain, and a lithograph poster-all designed by the same Irrational Games artists who created BioShock Infinite. This edition is a must-have for any BioShock fan, featuring exclusive in-game gear, a digital soundtrack, and an art book that offers a look at the making of the game’s unique art style. Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Review: A Story Telling Masterpiece (With Some Flaws) - Bioshock Infinite was one of the most hyped games of the year, and rightfully so. The game is ambitious in its ideas, it's setting, and it's elements of storytelling. The story starts off pretty simple. It's 1912. You're Booker DeWitt, a man with a mysterious past and mysterious debt, hired by a mysterious man to "bring him the girl, and wipe away the debt." This takes Booker to the city of Columbia, a city in the sky based on the idea of American exceptional-ism and religious righteousness. Things get... complicated from there. I'd rather not spoil anything, as everything else should be discovered on your own. The idea of having a main character in an FPS be an actual person, rather than a faceless vessel for the player to immerse themselves into is rather refreshing. His relationship and dialogue with other characters and the setting itself helps guide the player through the story easily. The story itself is very ambitious, often going in places you don't expect, taking you on a ride you'd never believe. It's one of the best story campaigns around these days. The atmosphere of the game is also astounding. There are moments where the game doesn't mind taking a break so that you can marvel at scenery, or time a song perfectly, or allow some interaction between you and your companion. There are moments where I had to set down the controller and marvel at the sight in front of me. Games rarely, if ever, make me do that. Of course, the game isn't all perfect. It comes with it's share of flaws, and most of these are in the game play and shooting department. The gunfighting itself isn't bad. Rather, it's generic. Those who played the original Bioshock will find some elements of it have been simplified and made easier. As shooting scenes are more prominent in this game, you're always supplied with ammo and vigor, and there's very few times where you actually have to start scavenging for ammo. Furthermore, because the world of Columbia is wider and more open than the claustrophobic and enclosed Rapture, gun fights involve more enemies than the original Bioshock. The problem with this is that it devalues the fights itself. In the original Bioshock, enemies were something to fear. Even the most basic ones could do damage to you if you're not prepared. In Infinite, most enemies are just faceless guards who you just simply have to shoot in order to progress to other parts of the story. Most fights just end up repetitive, and though the game allows you to use various methods such as vigors and skyhooks to defeat enemies, rarely do you ever need to. Most of the game you're grossly overpowered, even if you're not upgrading your vigors or weapons. Another thing, though admittedly it's a nitpick, the dissonance between the beautiful story and the violent shooting is something worth mentioning. Sometimes the dialogue and the "breather" scenes seem to be slightly disrupted by the high amounts of adrenaline shooting that follows. It's not enough to ruin the experience, but it's certainly something that could be done better. Less emphasis on gunplay and maybe some more exploration elements could benefit this game. Don't get the impression that the game is bad though. It's actually good. Really really really good. The story is great, the atmosphere is unmatched, and even the gameplay is passable. Overall, Bioshock Infinite is an easy contender for Game of the Year.
Review: A stunning achievement in video game storytelling (minor spoilers) - After getting my preorder on Tuesday, I have spent every spare moment available to me towards completing this game. Overall it has been a joyful experience playing a AAA game that tries to many things that are different from the mainstream and largely succeeds in the attempt. The #1 reason to play this game is to experience the mind-bending story. There are a good number of twists and turns throughout, and upon completion there is a lot to ponder and try to digest. Hopefully this isn't too spoilery, but I would highly recommend playing the original Bioshock beforehand to get a better understanding of why this one shares the Bioshock title. At the heart of the game is the relationship between you as Booker DeWitt and Elizabeth. She is an excellent NPC and adds a great deal to the gameplay. When she (occasionally) isn't with you the absence is palpable. She provides observations on the events and your surroundings, points out useful objects like lockpicks, helps with the actual lockpicking, and is hugely helpful in combat (more on this in the next section). The designers did a wonderful job crafting this character and I would love if this started a trend of highly intelligent friendly single-player AI. Her voice actor has a very effective delivery, big kudos to her. The story is strongest at the beginning and the end. There's a section in the middle which is most focused on the conflict between the Founders and the Vox Populi - the least focused on Booker/Elizabeth - and consequently the bit that feels most like a slog. Combat is the weakest part of the game. It reminded me of games like Uncharted or Mass Effect where you walk into an arena-like setting and you immediately know you're in for a fight. I prefer more spontaneity in video game combat when you can pick your fights and the environments in which you do your fighting. There are a good number of weapons and powers (known as Vigors) that you can choose from. I ended up going with a certain set of equipment for most of the game: the Hand Cannon for regular enemies, the RPG for bigger ones, Murder of Crows to incapacitate normal enemies, and Shock Jockey to stun the big ones. All of the Vigors and weapons can be upgraded and customized to your own preferences which is nice. There is also equipment called Gear which you can swap around depending on your playstyle; there are 4 slots for gear. The enemies are largely forgettable in my opinion. The regular grunts are mostly annoyances more than anything else, except for the ones with sniper rifles that can break your shield quite quickly. I was disappointed that the special enemies outside of the robotic Motorized Patriots don't really show up that much, as they break up the sometimes monotonous gunplay and force you to adapt to their powers. In combat situations Elizabeth can do several things for you: open Tears that provide helpful aid like first aid kits, weapons, or environmental objects like cover and Sky-Lines (more on this in a sec). She will also provide you with whatever resource you are running short on, whether it be ammo, health, salt (the resource for using the Vigors). I love this mechanic as the player doesn't need to hoard the ammo for their favorite/most powerful weapons like in most other games, but can really get creative and go wild with what they like using. I'll make a quick note on the Sky-Lines: it's a pretty interesting new mechanic for gameplay but I usually found it less annoying to fight in a more conventional manner. I would get confused sometimes about which direction I would be going in and where I could dismount. The Sky-hook doubles as your melee weapon and sadly it doesn't live up to the (admittedly overpowered) Wrench of Bioshock. I stuck with ranged weapons most of the time. Graphics-wise the game looks stunning even on the now-aged PS3 system. The art direction is colorful and unique, and every setting is so packed with little details that I probably spent a couple of hours or so just exploring and trying to find more secrets and admiring the settings. The NPCs are basically clones of each other which is a little disconcerting but focusing the game's resources on Elizabeth was the right choice anyways. She gets a few different outfits as the story progresses, and her body language and facial expressions are very well done. This is a single-player only game in the age of free-to-play and always on DRM - as an old-school gamer, I love this. Total gameplay for me was probably around 9-10 hours. There isn't that much replayability value in terms of the gameplay, but after seeing the ending I want to replay the game to see how my perception of the story will change. All in all I'm very proud to support this kind of game with my dollars and hope there's more like it to come.

## Features

- The City in the Sky - Leave the depths of Rapture to soar among the clouds of Columbia. The flying city is a beautiful and vibrant world that holds a very dark secret.
- Unlikely Mission - Set in 1912 former Pinkerton agent Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
- Tear Through Time - Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons and other resources out of thin air.
- Vigorous Powers - Throw explosive fireballs and shoot lightning as devastatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
- 1999 Mode - Open your own Tear to 1999 to experience the design and balance that hardcore gamers enjoyed back in the 20th century.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B009PJ9L7K |
| Best Sellers Rank | #119,791 in Video Games ( See Top 100 in Video Games ) #3,213 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.5 4.5 out of 5 stars (1,227) |
| Date First Available | October 18, 2012 |
| Global Trade Identification Number | 00710425472077 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.11 pounds |
| Item model number | 47207 |
| Language | English |
| Manufacturer | Take 2 |
| Product Dimensions | 7.75 x 5.5 x 3 inches; 1.11 Pounds |
| Publication Date | March 26, 2013 |
| Rated | Mature |
| Release date | March 26, 2013 |
| Type of item | Video Game |
| UPC | 710425472077 |

## Images

![Bioshock Infinite: Premium Edition - Playstation 3 - Image 1](https://m.media-amazon.com/images/I/71kvSfxeLpL.jpg)
![Bioshock Infinite: Premium Edition - Playstation 3 - Image 2](https://m.media-amazon.com/images/I/81NToxg9J4L.jpg)
![Bioshock Infinite: Premium Edition - Playstation 3 - Image 3](https://m.media-amazon.com/images/I/818+nuYZTRL.jpg)
![Bioshock Infinite: Premium Edition - Playstation 3 - Image 4](https://m.media-amazon.com/images/I/81Zq9vioqzL.jpg)
![Bioshock Infinite: Premium Edition - Playstation 3 - Image 5](https://m.media-amazon.com/images/I/81J-whmaQVL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Story Telling Masterpiece (With Some Flaws)
*by R***K on August 24, 2013*

Bioshock Infinite was one of the most hyped games of the year, and rightfully so. The game is ambitious in its ideas, it's setting, and it's elements of storytelling. The story starts off pretty simple. It's 1912. You're Booker DeWitt, a man with a mysterious past and mysterious debt, hired by a mysterious man to "bring him the girl, and wipe away the debt." This takes Booker to the city of Columbia, a city in the sky based on the idea of American exceptional-ism and religious righteousness. Things get... complicated from there. I'd rather not spoil anything, as everything else should be discovered on your own. The idea of having a main character in an FPS be an actual person, rather than a faceless vessel for the player to immerse themselves into is rather refreshing. His relationship and dialogue with other characters and the setting itself helps guide the player through the story easily. The story itself is very ambitious, often going in places you don't expect, taking you on a ride you'd never believe. It's one of the best story campaigns around these days. The atmosphere of the game is also astounding. There are moments where the game doesn't mind taking a break so that you can marvel at scenery, or time a song perfectly, or allow some interaction between you and your companion. There are moments where I had to set down the controller and marvel at the sight in front of me. Games rarely, if ever, make me do that. Of course, the game isn't all perfect. It comes with it's share of flaws, and most of these are in the game play and shooting department. The gunfighting itself isn't bad. Rather, it's generic. Those who played the original Bioshock will find some elements of it have been simplified and made easier. As shooting scenes are more prominent in this game, you're always supplied with ammo and vigor, and there's very few times where you actually have to start scavenging for ammo. Furthermore, because the world of Columbia is wider and more open than the claustrophobic and enclosed Rapture, gun fights involve more enemies than the original Bioshock. The problem with this is that it devalues the fights itself. In the original Bioshock, enemies were something to fear. Even the most basic ones could do damage to you if you're not prepared. In Infinite, most enemies are just faceless guards who you just simply have to shoot in order to progress to other parts of the story. Most fights just end up repetitive, and though the game allows you to use various methods such as vigors and skyhooks to defeat enemies, rarely do you ever need to. Most of the game you're grossly overpowered, even if you're not upgrading your vigors or weapons. Another thing, though admittedly it's a nitpick, the dissonance between the beautiful story and the violent shooting is something worth mentioning. Sometimes the dialogue and the "breather" scenes seem to be slightly disrupted by the high amounts of adrenaline shooting that follows. It's not enough to ruin the experience, but it's certainly something that could be done better. Less emphasis on gunplay and maybe some more exploration elements could benefit this game. Don't get the impression that the game is bad though. It's actually good. Really really really good. The story is great, the atmosphere is unmatched, and even the gameplay is passable. Overall, Bioshock Infinite is an easy contender for Game of the Year.

### ⭐⭐⭐⭐⭐ A stunning achievement in video game storytelling (minor spoilers)
*by K***G on March 30, 2013*

After getting my preorder on Tuesday, I have spent every spare moment available to me towards completing this game. Overall it has been a joyful experience playing a AAA game that tries to many things that are different from the mainstream and largely succeeds in the attempt. The #1 reason to play this game is to experience the mind-bending story. There are a good number of twists and turns throughout, and upon completion there is a lot to ponder and try to digest. Hopefully this isn't too spoilery, but I would highly recommend playing the original Bioshock beforehand to get a better understanding of why this one shares the Bioshock title. At the heart of the game is the relationship between you as Booker DeWitt and Elizabeth. She is an excellent NPC and adds a great deal to the gameplay. When she (occasionally) isn't with you the absence is palpable. She provides observations on the events and your surroundings, points out useful objects like lockpicks, helps with the actual lockpicking, and is hugely helpful in combat (more on this in the next section). The designers did a wonderful job crafting this character and I would love if this started a trend of highly intelligent friendly single-player AI. Her voice actor has a very effective delivery, big kudos to her. The story is strongest at the beginning and the end. There's a section in the middle which is most focused on the conflict between the Founders and the Vox Populi - the least focused on Booker/Elizabeth - and consequently the bit that feels most like a slog. Combat is the weakest part of the game. It reminded me of games like Uncharted or Mass Effect where you walk into an arena-like setting and you immediately know you're in for a fight. I prefer more spontaneity in video game combat when you can pick your fights and the environments in which you do your fighting. There are a good number of weapons and powers (known as Vigors) that you can choose from. I ended up going with a certain set of equipment for most of the game: the Hand Cannon for regular enemies, the RPG for bigger ones, Murder of Crows to incapacitate normal enemies, and Shock Jockey to stun the big ones. All of the Vigors and weapons can be upgraded and customized to your own preferences which is nice. There is also equipment called Gear which you can swap around depending on your playstyle; there are 4 slots for gear. The enemies are largely forgettable in my opinion. The regular grunts are mostly annoyances more than anything else, except for the ones with sniper rifles that can break your shield quite quickly. I was disappointed that the special enemies outside of the robotic Motorized Patriots don't really show up that much, as they break up the sometimes monotonous gunplay and force you to adapt to their powers. In combat situations Elizabeth can do several things for you: open Tears that provide helpful aid like first aid kits, weapons, or environmental objects like cover and Sky-Lines (more on this in a sec). She will also provide you with whatever resource you are running short on, whether it be ammo, health, salt (the resource for using the Vigors). I love this mechanic as the player doesn't need to hoard the ammo for their favorite/most powerful weapons like in most other games, but can really get creative and go wild with what they like using. I'll make a quick note on the Sky-Lines: it's a pretty interesting new mechanic for gameplay but I usually found it less annoying to fight in a more conventional manner. I would get confused sometimes about which direction I would be going in and where I could dismount. The Sky-hook doubles as your melee weapon and sadly it doesn't live up to the (admittedly overpowered) Wrench of Bioshock. I stuck with ranged weapons most of the time. Graphics-wise the game looks stunning even on the now-aged PS3 system. The art direction is colorful and unique, and every setting is so packed with little details that I probably spent a couple of hours or so just exploring and trying to find more secrets and admiring the settings. The NPCs are basically clones of each other which is a little disconcerting but focusing the game's resources on Elizabeth was the right choice anyways. She gets a few different outfits as the story progresses, and her body language and facial expressions are very well done. This is a single-player only game in the age of free-to-play and always on DRM - as an old-school gamer, I love this. Total gameplay for me was probably around 9-10 hours. There isn't that much replayability value in terms of the gameplay, but after seeing the ending I want to replay the game to see how my perception of the story will change. All in all I'm very proud to support this kind of game with my dollars and hope there's more like it to come.

### ⭐⭐⭐⭐⭐ Even better without following all the glowing reviews
*by A***R on July 13, 2013*

After all the hype about this game, I had big hopes for it, especially since I'm a huge fan of the original two Bioshock games. (yes, even the second one!) While it didn't hit me as perfect right away, it's definitely a masterpiece of a game once it gets flowing. The opening sequence was fantastic, on par with the first game. The storyline took a little time to get into, but once it took off, it really enjoyed going through Columbia and seeing how everything progressed. The gameplay is smooth and seamless, and the difficulty was difficult without being overly frustrating. (Except when I was trapped at a respawn point with a big guy charging at me continually with no salt and hardly any ammo. Argh!) It's a game that's fun to play if you're not into the whole story thing, but much MUCH better if you want a space/time-based story with plenty of room for introspection after it's all said and done. The game's story was simple, and quickly got complex, and the further I got into the game, the more I wanted to see where it was going. Booker DeWitt is a Pinkerton agent who apparently owes a lot of money to the wrong sorts of people. He gets an assignment to head to a lighthouse in the middle of the ocean, similar to the start of the first Bioshock, only telling him to "bring us the girl, and wipe away the debt." Obviously, once he gets to Columbia, he realizes that he has no idea what he got into. Once he meets the girl, Elizabeth, the story starts getting more complex and interesting, but I won't say more than that. Like I mentioned before, the introduction to Columbia was very well done, and I really enjoyed seeing how this veritable paradise slowly reveals it's underbelly. As the game goes on, the marvel of a floating city in the sky slowly vanishes, but you never lose sight of the fact that you can't jump off ledges to explore very easily. A lot of questions pop up, and not all of them are answered by the end. Some are answered, but not in the way you may expect. Kind of feels like a J.J. Abrams plotline sometimes. I think that's what kept me going with it, though the going got slow for a bit in the beginning. The gameplay was fluid and easy to get a handle on, especially if you were comfortable with Bioshock 2's dual weapon/powers schema. The graphics were well drawn, animated with mocaped actors and actresses and felt very similar to Dishonored in many ways. I'm glad they didn't try to put stealth into the gameplay, as that would have felt very out if place. The enemies come from all directions, but never seem out of place. when a large enemy appears, you know why they're there and where they came from, instead of wondering how and why they spawned in such a place. Video games are learning from each other as the years are going on, and this game is proof that the narrative FPS/RPG can work beautifully and not repeat the mistakes of so many predecessors. Some people didn't appreciate Bioshock 2 in the series, but I felt that it played its part well enough, and fits in the schema very well. Bioshock Infinite eventually touches on the similarities to the old games as well, even though you don't have to have played the older Bioshocks in order to understand this game. Luckily, the game comes with the first Bioshock on the disc, so you don't have to go completely unprepared. This game won over 80 awards, and I think it deserved every one of them. I wouldn't go so far as to say it's a perfect 10, but a 9.5 out of 10 sounds like the right score to me. I look forward to playing this game again once all the DLC comes out.

## Frequently Bought Together

- Bioshock Infinite: Premium Edition - Playstation 3
- Batman: Arkham Asylum [Game of the Year Edition] (Platinum Hits)

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