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⚔️ Unleash your inner ninja — the ultimate PS3 action saga awaits!
Ninja Gaiden Sigma 2 for PS3 delivers a visually striking, high-resolution ninja action experience featuring over 30 playable characters, including new fan-favorites, and 17 diverse stages. With challenging adaptive AI, brutal combat mechanics blending melee, ranged, and magic attacks, plus online co-op play with voice chat, it’s a must-have for gamers craving intense, strategic battles and epic boss fights. This exclusive PS3 upgrade refines the classic Ninja Gaiden formula with enhanced graphics, new enemies, and multiplayer modes, making it a definitive edition for action enthusiasts.
| ASIN | B0029MAXR2 |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.5 4.5 out of 5 stars (277) |
| Date First Available | August 12, 2009 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.2 ounces |
| Item model number | TCM1062 |
| Language | English |
| Manufacturer | KOEI Corp |
| Product Dimensions | 6.77 x 5.4 x 0.59 inches; 4.16 ounces |
| Publication Date | September 29, 2001 |
| Rated | Mature |
| Release date | September 29, 2001 |
| Type of item | Video Game |
| UPC | 018946010625 |
J**C
Fast paced hack and slash action with a steep learning curve
This is a great game for fans of Ninja Gaiden or action titles in general. The game may be a little more difficult than your average hack and slash, enemies deal a lot of damage and the weapons have a lot of combos to master. Sigma 2 has additional content over the Xbox 360 original in the form of new playable characters who are available for the game's Mission mode, which I believe is titled Team Attack, this mode was technically playable online but I do not know if that is still the case. Either way, you can also bring along an AI companion in this mode so you don't have to fight alone, and some of your attacks can be used in tandem. The story mode is great and has some additional boss fights, although there are fewer enemies onscreen to improve performance and the gore is significantly toned down.
C**L
Fun game!
Fun game!
P**Y
Excellent Upgrade.
We always hear from developers that they've upped the scale, scope and all-round epic nature of their game for the sequel. So and so game has twice as many levels, another has bigger bosses, another includes some new moves. Ninja Gaiden Sigma 2 is a game that has more variety than you could ever imagine, a storyline that spans the globe, enemies so diverse you expect something new around every corner, combat so brutal you'll be wincing until the closing credits and a style that is effortlessly cool. Ninja Gaiden 2 was more bad ass than its predecessor in every conceivable way, and this PS3 exclusive refresh is even better... for the most part. If you haven't been following the Ninja Gaiden series over the past few years you probably aren't prepared for how difficult Ninja Gaiden Sigma 2 is, even if it's definitely easier than the 360 original. It's still on a completely different level to current genre favourite God of War. To put Ninja Gaiden 2 into perspective, I was able to beat God of War and its sequel fairly comfortably on the default difficulty - on the easiest difficulty Ninja Gaiden 2 almost made me gnaw my fingers off at certain points. Newcomers will definitely appreciate Sigma 2's more forgiving gameplay, but unless you're 100 per cent focused don't expect to make it very far. Although lead character Ryu Hayabusa gains quite a selection of weaponry as you move through the game, it's his block and dodge moves that are key to survival. You might be able to button mash your way through one or two enemies, but soon enough you'll be using health elixirs like no tomorrow and seeing the Game Over screen enough to have it burnt onto your retinas. Learn to use your block and when to counter attack and you'll be on your way. Playing Ninja Gaiden 2 is a very different experience to playing the majority of games. Whether it's for simply beating a wave of blood-thirsty bats or for finally slaying a boss you've been tearing your hair out over for more than an hour, the sense of reward and gratification is practically unrivalled. For every level you beat you feel like you're becoming a better gamer and that's a feeling that very few games can claim to give. This is action gaming at its very best, although with the toned down carnage during combat there's a nagging sense that Sigma 2's not quite the ultimate edition of the game it could have been. That being said,Its still an amazing Game. Joining your melee weapons are a number of projectiles, ranging from your default shuriken to a gatling gun-style spear gun for use underwater. Most of these have a limited supply of ammo, with more available from fallen warriors you find on your adventure and at shops scattered around each level. Handily, Ryu automatically targets enemies when using a projectile weapon, although weapons like the bow and gun can be manually aimed if you want to hit a certain location on an enemy. One of the keys to the game is working out which weapons work best against each enemy type, so thankfully the d-pad offers a quick weapon-change, eliminating the need to go into the pause menu. Your third means of attack comes from magic, or Ninpo as it's called in the game. Fire-filled icons below your health bar show how many Ninpo strikes you have at your disposal. Holding down Triangle and Circle initiates a monster slaying Ninpo attack and you have a few seconds to aim using the left analogue stick. As with your weapons, these powers can be upgraded, allowing you to dish out more damage. To begin with you're limited to a fire attack, but soon enough this will be joined by wind and fire bird assaults. Unless you're a true expert these special magic abilities will be essential during boss battles, so it's wise to stock up on replenishing items. Brand new to Sigma 2 are three extra playable female characters. Rachel from Ninja Gaiden, Ayane from Dead or Alive and Momiji from DS game Ninja Gaiden Dragon Sword each offer a different gameplay experience during their brand new levels. Rachel is still as slow as she was in the original Sigma title on PS3, so is just as likely to divide opinion amongst fans, but the other two should go down quite well as their combat styles are fast and flowing like Ryu's. They each have brand new weapons to play with, too. Enemies in Ninja Gaiden 2 come thick and fast and in large groups. You'll face warriors, giant lizard monsters, dogs, frenzied bats, gargoyles, metallic scorpion-like spinning nasties, werewolves, flying piranhas and more - in fact, that lot are just from the game's opening third. Your health bar in Ninja Gaiden 2 uses a replenishment system, meaning you don't need to use elixirs to get your energy back. When you beat a wave of enemies your health is re-filled, but any sustained damage (shown by red in your bar) is permanent unless you use a health elixir or blue essence. Fallen enemies release essences of various colours, with yellows acting as the in-game currency used to purchase new items and upgrade weapons, Reds replenish your magic, and blues heal semi-permanent damage. You don't always want to absorb these essences for health though. By holding down the Triangle button Ryu draws them in, allowing him to unleash an Ultimate Technique move. These devastating moves destroy any enemies standing in your way and look spectacular to boot. The standard combat in the 360 version was extremely brutal, with limbs flying and blood spilling all over the place, but this PS3 game has been quite significantly toned down - something that is likely to anger and disappoint fans hoping this would be the ultimate version of the game. Limb and head dismemberment doesn't leave bloody stumps but instead a glowing purple patch. On 360 all the carnage remained in place too, with body parts lying strewn across the floor and blood smeared over walls. This just doesn't happen to the same extent here and the combat loses some of its edge as a result. Still, the new obliteration moves, triggered by pressing Triangle near to a damaged enemy, are pretty brutal.. It's essential you perform these finishing moves as enemies will keep going at you until they're dead - one set of enemies even commit suicide by blowing themselves up while on top of you. In stills Ninja Gaiden Sigma 2 doesn't come close to showing its true beauty, although the reduction in gore has made the game less spectacular to see in motion. It doesn't have the same "WOW" factor of something like Killzone 2, but it's still a fine looking game when running at a pin-sharp 1080p resolution. The best is reserved for the bosses, which are immense. We're talking proper Shadow of the Colossus scale beasts here, each with numerous attack stages and techniques for taking them down. Just when you think you've seen it all you'll come face to face with another giant monstrosity that defies belief. As with the rest of the game, they're no push over either, with my PS3 controller coming dangerously close to being hurtled towards the TV screen on more than one occasion. Even better for PS3 owners is the fact that Sigma 2 includes a number of bosses not included in the original 360 game! Completely new to the PS3 game is online cooperative play during a number of special challenge stages. It's a shame that there's no story mode to play through with a friend, but the inclusion of any multiplayer at all can only been seen as a good thing. It does make for a rather more chaotic experience, so be prepared for a screen full of carnage. Sadly there's no split-screen co-op, but you can play with an AI partner offline. With medals to go for and stages set across four difficulties there's plenty here to keep you playing once you're done with the campaign. You've also got online leaderboards, although given the game's hardcore following you're going to have to be pretty good to get anywhere near the top. Everything isn't perfect of course. The story is largely forgettable and simply serves to fill the gap between levels. Voice acting is pretty cheesy too, although the voices of the main baddies are typical '80s cartoon quality, which makes them sound pretty menacing and cool. Swimming is once again something I'd rather avoid if possible, with the underwater controls feeling a tad clumsy. Running on water is handled well, but if you get caught in a fight it's all too easy to miss an attack and fall in, resulting in some easy hits for your foes. Some complaints could also be levelled at the save points, which on occasion are a little too spread out and the frame rate drops from time to time during particularly action packed moments just as it did in the 360 game.
E**N
Ninja gaiden
Nuevo excelente juego
M**M
The Dragon Ninja Returns...
Though I previously played all three iterations of the "new" Ninja Gaiden (Ninja Gaiden and Ninja Gaiden: Black on Xbox, and Ninja Gaiden Sigma on PS3 - which was just prior to playing Sigma 2), I didn't get very far on the 360 version of Ninja Gaiden 2. Ninja Gaiden Sigma 2 keeps many things from the 360 version, but also changes and enhances the experience. I'll just list a few things I noticed while playing: -Ryu now does a sort of "dash" to the side to dodge attacks (rather than rolling). I don't know why this was changed, but it's annoying - the dash is slower than the roll, and half the time Ryu either doesn't respond, or worse, goes in the wrong direction. This is sometimes due to the camera angle... -The camera does a pretty good job for the most part, but there are times when it gets in too close or gives a horrible angle of the action. Many times when fighting a group of enemies (especially those that appear in waves), there will be an enemy right behind you and you won't know it, or you'll be hit by a fireball from way off screen. I actually think it's worse here than in NGS. You learn to deal with it by moving it yourself as the game goes on. -I might as well get into the graphics issue now. The game is gorgeous overall, both in the new areas and the (few) places you revisit from NGS. The new characters (Rachel, Ayane and Momiji) and enemies look amazing. The bosses, both regular and massive (Statue of Liberty!) are impressive too. As you probably know, much of the blood was removed from the game and replaced with a "purple mist," but there is still a lot of blood here, and at least the mist makes sense (the black spider clan is related to the fiends, right?). You get used to it after a while. Finally, the cinemas in NGS looked bad (as they were ported over from the Xbox versions), but here the cinemas look amazing. -There is some screen tearing in the game, but it's only occasional. The frame rate is a more frequent problem. Some fights slow down to a crawl. This mainly happens when many enemies are on screen, or when there's a lot going on (ie, if a boss is charging you and you use a ninpo attack to avoid it). It's not a game-breaker, but it does tend to happen a few times in each level. -I know some players don't like the new weapons, but I really enjoyed them. I never used most of the weapons in NGS other than the Dragon Sword and maybe the Lunar Staff, as most of the rest were too weak or too slow. Here, every weapon has its purpose - I used the scythe on bosses, the chain/sickle on fast/small enemies, the tonfa on human enemies...there are many different attacks and moves you can choose from to suit the situation. -You now heal most of your damage after every fight, and are limited to a max of three of each curative item (small healing, large healing, and recharging ONE ninpo field). Most chests contain essence, and the save statues heal you the first time you use them, so you should be able to go through the whole game without too much trouble as long as you play intelligently. -The inferno ninpo is back, and there are three new ones in the game. One summons phoenix to attack your enemies, another fires an energy sphere, and the last shoots wind blades out from your position. As in NGS, you'll mainly use these when surrounded by enemies (wind blades) or in a boss fight to avoid an attack (as you're invincible while you cast magic). Many chests contain red essence to recharge these (the statues only recharge health, not ninpo). -Most of the new enemies are pretty cool, though you could tell there were constraints in creating them. Many of the same enemies appear over and over, level after level with little variation. A few are carried over from NGS, too; the ghost fish are back, as are the purple fiends and Marbus (the devil-horned boss from the end of the last game). On the one hand, they're easier to defeat thanks to "obliteration techniques": once you slice off a limb, you can kill them with one attack. On the other hand, they can attack you the same way, and many times they appear in several waves of increasing difficulty. Blocking is less successful, and dodging doesn't always get you out of the way of their attacks. Thankfully, the cannon/missile spam has been reduced from NG2, as has the number of enemies in certain sections (which could cause the slowdown). -The bosses are more interesting than in NGS, but they require less strategy. If you die, you can continue at the beginning of the fight (rather than going back to the save statue). By the third or fourth time, you should have memorized every attack and figured out which weapons/tactics to use, and end up beating them using a minimum of potions. Most of them can be beaten by dodging their charge attack, followed by attacking with your most powerful weapon (the staff, and eventually the scythe). They will still frustrate you though, as dodging is difficult and they will often use a long grab/slam attack that does massive damage. As with the enemies (and a couple of the bosses in NGS), you have to fight them again (yes, ALL of them) in the last few levels, which becomes really tedious. -The developers added a few levels to NGS where you got to play as Rachel (to spice things up a bit), and have done the same here. Each of three female characters have a dedicated level in the game. In NGS, Rachel's levels were the same as Ryu's (only backwards), and only one enemy was new (the boss, Gamov). In NGS2, the levels are similar to Ryu's, but have branching off points and some new enemies and bosses. The three women play differently - Rachel is slow and is armed with a hammer and gun, Ayane is fast and uses short swords and incendiary shuriken, and Momiji is average and wields a spear and bow. Only Rachel and Ayane's stories are related to the main plot, but Momiji's is interesting to play. Having said that, I wonder why we never get to play as Sonya (the main woman in the plot). There are opportunities where they could have inserted levels featuring her (the airship, and before fighting Alexei - how did he get her anyway?), so this is a disappointment (especially since she starts out strong but ends up as the "damsel in distress"). Also, a mysterious woman appears twice in the game, but we never see her face or are told why she's following our ninjas (in the game at least...I had to look online to find out who she was). I know I've complained a lot here, but aside from all that, I did find NGS2 an enjoyable experience. It was a good companion piece to the first game, and though the first few hours took some getting used to, I'm glad I decided to give the game another chance...once I was a few chapters in, I found it highly addictive and fun to play! I do think that is there is a third game, there needs to be less slowdown, more enemy variation (and no reused bosses!) and better integration of any other characters you play as (besides Ryu).
T**G
This ninja's getting softer, in a good way
I got the game yesterday and I'm up to chapter 4 now. Ninja Gaiden Sigma 2 is the softer and more accessible game than the first Sigma, without losing any elements of fun. You can select the easy mode, 'Acolyte path', right from the start (without an insult from the producer like the first one, which the easy mode 'Ninja Dog' came with an insulting dialogue from a female ninja, Ayane). Also, the difficulty level of the normal mode got pushed down quite a bit. Normal difficulty doesn't really give you a hard time. You may die a few times in one chapter if you're cheap on healing items, but if not, you could pass a chapter without dying. You gain some amount of health back after finishing off each fight. Some boss fights are just downright easy. However, it doesn't mean you can beat enemies with button-mashing and your eyes closed. Considerable amount of tactics and quickness are still required. Combos, weapons, spells are getting a few tweaks here and there and they are fun to use. So, fans of the first Sigma shouldn't feel that the game has sacrificed any good thing. Well...at least I don't. In conclusion: Anyone who was intimidated by the difficulty of the first Sigma, but still interesting in this game, should definitely pick Sigma 2 up. All the fun is there, while a big chunk of frustration was removed. And when you feel up to the challenge, I recommend you get the first Sigma too. As for the old Sigma fans, no need to say much, there's a high possibility that they own this game already :) EDIT: Now I've found one major flaw. Camera sucks!!! Cheap deaths happen from time to time just because the game force you to use low angle camera and don't allow you to rotate at times. I fought two Tengus (the birdmen in Momiji stage). While I fought one of them, the other one can just swoop in from out of frame and attack me with the unblockable move. Also, enemies with big body or wings tend to block the camera often. It's pretty lame to keep dying, not from difficulty of the game, but because of the camera forces me to fight in the angle I'm not comfortable with :P If I'm not mistaken, I didn't have to fight with camera this much in the first Sigma. So, my overall score of this game has dropped to 4.5 now, due to the serious camera flaw.
E**T
A fantastic port of an already-incredible action game
A fun reimagining of Ninja Gaiden 2, ported to Playstation 3. I would say if you had to choose one or the other and had an Xbox One on hand, original Ninja Gaiden 2 is the more-substantial game in terms of the campaign itself. But the addition of new Playable characters and the two-character mission mode does inject Sigma 2 was a lot of life and replayability. If you're a fan of the series, this is one you should play rather than skip.
F**S
GREAT SECOND PART
It's ninja action time again. This sequel it's pretty good, not as good as the first game, but still very entertaining, they took out of the game a couple of gallons of blood so it's not a bloody games as the first, still lots arms, heads and legs flying around, the story is great as usual but one thing I noticed right away it's that it's not half as hard as the first one, this one only took me about ten days to get done with it, when the first took me a whole month, the controls are great, the camera it's a bit crazy at first but you get used to it. So if you liked the first this is a pretty sure thing. PLAY ON!!!!!!!!!!!
S**A
One of the best Playstation 3 game all of time!
Ninja Gaiden Sigma 2 is a great game with a ton of action and replay values. Personally, according to my opinion, this version is much better then the one on Xbox 360 (Ninja Gaiden 2) with a much easier setting of difficulty and the addition of 3 missions with 3 different characters (Momiji, Rachel and Ayane) from the franchise. I'm pretty much sure that anybody could have a great time playing this game.
ف**ي
قاعد يستغفل الناس يحط منتج تشتريه ويجيك شيء ثاني
وصلني منتج خاطى
パ**ー
∞伝説の忍者龍剣伝∞海外ではNinja Gaiden〜〜〜SIGMA 2
久しぶりのニンジャガイデンです!初期X-boxの外伝と黒は未クリア…クローゼットで、そーっと眠ってます(挫折)確か日本より海外でかなりの売り上げ…日本はPSよりだから…しかし海外でも侍ゲーは鬼武者の方が上位で、外伝はかなり下位。まぁ分かるような(汗) しかしテクモの忍者龍剣伝は名作です。さてΣと2は未プレイで、購入した海外版ですがビックリしたのはディスクをセットしたらオール日本語使用に…!規制については、あまり解りません。首や腕、足等をバッサリしても、あれ消えたの??みたいな使用で飛んだというイメージではなく紫の煙でごまかしてるような感じ…血も初代よりも少ないような?死体は残りますが…あとエリザベートの乳首←日本語版はあるのかな?それくらいで日本語版で十分! 面白いですね〜。これ!初代よりも進む進む(笑)個人的には自由の女神は要らん!高難度だと強すぎ(`o')雑魚にバッサリ感は相変わらずでなによりですな!でも悟りの道も挫折寸前GIG..これじゃ、ヘタレゲーマーの俺には3なんて無理です(レビュー参考)難易度で調整してるんだから完璧引き継ぎモードにして欲しい…なんか変な難易度調整ですね…そこらは不満…あと女子キャラは要らんし。どーもモデリングが好きになれない(汗)各チャプ1登場だからか強め設定は◎以外とフルボッコにできて爽快でした!巨大ボスの攻撃もガードが出来ていいです!他ゲームはだいたい回避が多い。 あの伝説の忍者龍剣伝のコスチュームには秀樹感激!しかもダサいけど好き!最高(笑)仮面ライダーみたいなやつもカッコイイ!ストーリークリアコスは別にでした(汗)やり込み要素があると暫く遊べます(^O^)流石はテクモです。後半、初代外伝のミッション1らしき家がボロくなって登場?勘違いかな(汗)これは最高の忍者ゲームです!
Y**I
Perfecto
Perfecto
E**.
Bueno pero sin tanta dificultad y un bajón en la violencia
El envío fue muy rápido y la atención del vendedor excelente a pesar de ser un producto vendido desde fuera de México me sorprendió la velocidad de entrega. Sobre el juego es bastante bueno ya que es una edición revisada del Ninja Gaiden 2 de xbox 360 con mejores gráficas, nuevos jefes y nuevos capítulos con diferentes personajes más allá de Ryu Hayabusa. Lo malo es que hay un bajón en cuanto a la dificultad del juego con respecto a su versión original de xbox y además también le bajaron a la cantidad de sangre y violencia sin embargo es una buena compra entretenida y divertida.
Trustpilot
2 days ago
3 weeks ago