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K**.
Short and vivid stories on personal experience in game development
It's worth to read by anyone who's starting or preparing to be a project manager.The book is writen from an experienced project manager's standpoint. It's not all about a game design, but any kind of projects in software development.Brent did a great job by packing many valuable advices and tips in such a short book.
Z**Y
A Recruitment Consultant's take...
For those considering getting into the Games Development industry, I'd seriously recommend you get your hands on this book. I say this as a Recruitment Consultant who has been asked the question "how do I get a job making computer games?" too many times. Compiled and written by a designer from one of the most well known Game Developers in the industry. It is a refreshing read on how one goes about entering the industry.I found most importantly that it caused me (I'm one of those thinking about it too) to consider why I would want to get a `job in computer games'. Reflecting on his experiences when he was starting out (without getting too biographical), Brent is able to set the scene and give you an idea of the day-to-day activities of a Games Designer. The book also elaborates on other disciplines (writers, artists etc.) and how they fit together.An informative and though provoking read; this is the first in a series of books, which cover various aspects of Games Design and Development. It has already helped me focus on what I want and how to go for it.
G**N
Great read!
Well, this book is not very big and does not give you any information about game design itself. But..... i do think this is a very good read.Not just for people who want to start a career in game design, but for everybody that is in his/her early phase of the working life.There are just some small (but very good) tips inside that you would normally get through working experience since you never really learn that at school/university. So those can give you a proper head start.Spend the few bucks, its worth it. It is written in a catchy way, and it doesn't take so much time to read at all.
J**Y
The Experience of a True Insider
Interested in learning about the field of Game Design & Game Writing, I stumbled upon this ebook and was not disappointed. Unlike other books I've read on the subject, Brent is a true insider with valuable experience. The book delivers no less than exactly what it promises. It was a short read for me, but the advice and insight into the industry was some of the best I've read thus far. This book, and its sequel, are well worth the modest price.
P**S
concise and easy to read
This is a good book to serve as a starting point for anyone looking to get a job at a AAA studio or who's got that job and wants some tips for their first few steps.It's short and concise, and relies heavily on the author's own experience at a single studio which does make it somewhat anecdotal. As in, Your Mileage May Vary.All in all, it's less of a "how-to" and more of a "what to expect", which is still a great resource.
C**L
A great no-fluff introduction to the roles and responsibilities of a designer
This book is short but that's because it contains no filler and wastes no time getting to the meat of the issue. If you've considered a career in game design but aren't sure how the industry works, how game companies are structured and what a designer will be expected to know before they are employable, then this is a quick low-cost intro.
N**E
Wonderful read!
I highly recommend checking this book out if you are interested in game design. Chalked full of info for the inspiring beginner. Bravo Brent!
C**S
A simple read
Brent has done a good job in this book describing what it's like to live in this industry. I think I came away understanding that "working" in the game industry is less an occupation as it is a trade. Tradesman tend to work longer than average hours in order to craft the quality they find acceptable. I really easy read. I feel like I learned a lot.
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