🌌 Dive into the Metroid Universe - Where Every Pixel Tells a Story!
Metroid Dread is the first new 2D Metroid story in 19 years, featuring Samus Aran as she explores the mysterious planet ZDR, faces intense threats from E.M.M.I. robots, and gains new abilities to uncover hidden secrets.
H**6
WOOOOOOOOOOOOOOOOOOOOW
I was expecting good things from Metroid Dread. I didn't really know what to expect from this game though, since Nintendo haven't exactly treated Metroid with respect and integrity in recent years. (Looking at you Federation Force...)However, I am delighted to say that this game absolutely exceeds ALL expectations. I've not beaten the game yet, but I'm willing to say this may be the single most perfect Metroid game Nintendo has ever given us. This game, unlike so many others in the last few years, gets a 10/10 from me, and this is high praise, as I am a very harsh critic.The reason I'm able to give M:D such a high score is because it doesn't hold back in the slightest. If it's going to punch you, it's going to give you everything it has. Bosses are beautifully crafted and not one single boss has been too easy or lame. Every single one has challenged me, killed me, and forced me to think outside the box to beat them. Each death adds to your skill in ways most other games don't even touch on, even Samus Returns.This game is built on the Samus Returns gameplay style. While I really enjoyed SR, M:D takes this engine to a new level. There are numerous quality of life improvements and tons of well thought out mechanics, much more so than SR. If Samus Returns were a food, it would be a hamburger, filling and delicious. If Metroid Dread were a meal, it would be a 3 course at Gordon Ramsay's restaurant. I mean this in every way. A hamburger you eat and you're done. M:D just keep coming and coming and coming and its amazing and terrifiying and beautifully crafted.The sound design is so incredibly amazing. Rarely do I find myself in quiet rooms outside the safe area. The ambiance is superb. The soundtrack makes your heart race. When you're in danger, YOU ARE IN DANGER, and the audio beats right along with your poor overencumbered heart. The music and sound design makes this game feel like, "It's GOING," or, "It's HAPPENING!" Moments where you catch your breath are sweet sighs of relief, readying yourself to enter that doorway and get back in the fight or flight again. The only criticism I have on sound is that they reused the heat and lava warning sound from SR. That blaring alarm sounds so low quality next to all the other sounds. They also reused the parry sound, but that fits right in.Art. Art is good. This game's got hella art. See the art. Very pretty, much gaze. The graphics, while not the best, still looks incredible. The stylization Nintendo is known for for making lower resolutions look outstanding is here. There are aliasing lines, but I can ignore those.Enemies are much more varied than in SR. Each one has its own timing for parry, and some don't even have parry as an option. There seem to be enemy types that all areas abide by, but instead of how they did it in SR where new enemies were just recolors, every area has their own enemy models. Going to a new area and seeing new gnarly toothed floating things of rage is really cool and every zone has enemies that fit it's environment.So far the story is phenomenal, and I rarely give stories high praise. I won't say much here because these are spoilers you won't want spoiled. Needless to say, Metroid type s*** is HAPPENING! This game has a lot of cannon. Metroid Fusion is important, being the last mainline 2D Metroid game in the series. Exploring the game later on after a certain event takes place (you'll know what I mean when you get there) is unbelievably cool and nostalgic. Beating my first... uh... certain.... boss... filled me with IMMENSE pride, like I showed it whos boss again and told it to sit tf back down. This story is very well crafted and I hate that I shant say anything more about it. 10/10. This game also has voice acting! And it's good!Controls are tight. If you get hit, you are unable to move for a split second. The puzzles in this game are all well thought out and thought provoking. There were a couple spots where I thought I was softlocked but I was just being a big ol stupidhead. Being a veteran of Metroid games, I feel I have been able to find my way through the maze of the map fairly easily, but then again, I think the map design and room placement is also just really good.If you like Metroid, have played a 2D Metroid in the past, and have played Samus Returns or Metroid Fusion, this game is for you.Just a disclaimer for the weak of heart. This game is named Metroid Dread for a reason. This game will fill you with dread as you watch helplessly as you die. There are zones where you are powerless against the specific type of foe. I joked with one of my friends that this game could have also been called Metroid: Scary or Metroid: AAAH!I find it helps to tell the enemies "please sir do not hurt me for I am just a wee baby."Enjoy this masterpiece!
D**D
Contemporary rendition of the classic Metroid adventure
I really dig this game - the graphics are amazing and playability on Nintendo Switch Lite is great. I was able to beat the game on Normal in only a few weeks (the final boss was a tough fight and took me several days). I like the new array of monsters, the dungeons have a great atmosphere and the inclusion of traps was a great addition. I also liked the line-up of attainable abilities.A modern side-scrolling/platformer classic.
J**S
Best 2D Metroid game... possibly ever
After Metroid Fusion, there was a _long_ stretch of time without a real 2D Metroid installment. There was Other M, but... yeah...Now, finally, came Dread, and it was a huge refresher. First off all, it didn't minimalize Samus' role as the galaxy's most feared bounty hunter, which already starts off better than a certain game did. The movement in Dread has been overhauled and really had some nice thought put in to it. Between being able to slide, and the new phase mechanic, traversing the maps can be really fluid. Then you add in the shinespark, and there are countless puzzle opportunities. Some of them are _extremely_ challenging, but can eventually be gotten with enough attempts, learning the game, and (in some cases) a little luck.When you first begin, it appears that the game is going to be pretty linear - go get item X so you can fight boss Y to unlock ability Z, repeat. However, by the time you have finished the first or second major bosses of the game, things start to open up more. I wound up sequence breaking to get morph ball bombs early, then again later to get the gravity suit before I should have; which in turn made a subsequent boss battle significantly harder than I think it would have been had I gone in order... but that allowed me to also get screw attack out of order, and then back track to find the locations for a few key abilities I had skipped along the way (and had a much easier time with their respective bosses as a result). So there are definitely secrets, quite a few power-ups, and nice abilities.Collecting everything was a bit too simple in my perspective, especially in comparison to Fusion, but overall, the game did a good job of having items available throughout making it fun to go exploring when you weren't certain where to go next. There are also a few places that the game really doesn't expect you to get to out of order that can lead to some extremely difficult tricks being needed to escape them, or reverting to last save (at least in one case for me). As always, when you are exploring a new area, it is useful to shoot ever surface looking for hidden breakable blocks, and the in-game map allows you to put down markers to help you remember areas to come back to later.As far as story goes, I believe that they wound up cutting about 1 boss from the game, and likely at least 1 ability; just due to a certain boss not actually having a related ability unlocked after defeating them, and a background thing that was hunting critters that I do not recall ever encountering. This possibly would have led to a less-stark contrast as you approach the end of the game. Things... just sort of start happening without any background story behind them that would lead you to expect that was a part of the story, or a possibility to happen. As a result, they had to be filled in retroactively, which felt a bit unauthentic - a little more struggle along the path, particularly in the form of a cutscene or two would have made the ending transition a bit less jarring.The bosses are majority new, with only 1 returning boss from what I could tell. There are a few mini-bosses which get a bit repetitive as they all fight basically the same and aren't overly interesting battles, but that does help show you as your skills and in-game power increase that you are in fact making progress.Overall, a very fun and welcome Metroid game to help bide time with until Prime 4 is released.
Trustpilot
1 month ago
1 day ago