---
product_id: 48642832
title: "Halo: Reach (Xbox 360)"
brand: "microsoft"
price: "HK$116"
currency: HKD
in_stock: true
reviews_count: 8
category: "Microsoft"
url: https://www.desertcart.hk/products/48642832-halo-reach-xbox-360
store_origin: HK
region: Hong Kong
---

# Next-gen multiplayer modes Iconic Spartan squad gameplay Epic prequel campaign battles Halo: Reach (Xbox 360)

**Brand:** microsoft
**Price:** HK$116
**Availability:** ✅ In Stock

## Summary

> ⚡ Own the battlefield before the legend begins!

## Quick Answers

- **What is this?** Halo: Reach (Xbox 360) by microsoft
- **How much does it cost?** HK$116 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hk](https://www.desertcart.hk/products/48642832-halo-reach-xbox-360)

## Best For

- microsoft enthusiasts

## Why This Product

- Trusted microsoft brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Next-Gen Engine Power:** Stunning graphics, advanced AI, and Hollywood-style effects deliver a visually breathtaking and deeply engaging gameplay.
- • **Multiplayer Reimagined:** Dive into expanded competitive modes like Invasion and Arena, with seamless matchmaking and community-driven map creation via Forge World.
- • **Join Noble Team’s Elite Spartans:** Fight alongside uniquely skilled Spartans with customizable gear for a truly immersive squad experience.
- • **Customize & Earn Your Spartan Identity:** Unlock and personalize armor and accessories across all modes, showcasing your unique style and achievements in the Halo universe.
- • **Experience the Defining Prequel Campaign:** Relive the heroic last stand on Reach, setting the stage for the legendary Halo trilogy with intense, cinematic battles.

## Overview

Halo: Reach for Xbox 360 is the blockbuster prequel to the iconic Halo series, featuring a gripping campaign where you fight as part of Noble Team. Powered by a next-gen engine, it delivers stunning visuals, advanced AI, and a rich multiplayer suite with new modes, deep customization, and community-driven content, making it a must-have for FPS and Halo fans alike.

## Description

Product Overview “Halo: Reach,” developed exclusively for Xbox 360, is theblockbuster prequel to the landmark “Halo” video game franchise and is the biggest game yet in the Halo series.“Halo” is one of the biggest video game series in history, and is the top selling franchise on Xbox. It has defined a generation of gamers and changed how people view video games.“Halo: Reach” tells the tragic and heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be perched on the brink of destruction.Product Features Welcome to Noble Team. “Halo: Reach” immerses you in the ominous and heroic story of “Halo: Reach” as you play as a member of Noble Team, a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear. An Intense and Epic Campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons, vehicles, and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and challenging experience, whether players go it alone or connect with up to three friends to launch a cooperative assault. The Definitive Multiplayer Experience. The “Halo” series has set the gold standard for the multiplayer experience in video games. “Halo: Reach” continues that rich tradition by introducing a dramatically expanded suite of multiplayer offerings that promise once again to redefine the landscape of online gaming. Stunning Technical Advancements. “Halo: Reach”takes a significant leap forward with all-new enginetechnology representing the next generation of art,audio, AI, animation and Hollywood-style specialeffects. Power through massive scale combat across sweeping open environments and fight up close and personal along side new characters and creatures as you unravel mysteries buried deep in the “Halo”universe. New social settings for match making enable you to play with the people you want, find like-minded teammates, vote on preferred maps and game types and also keep an active roster. Matchmaking is now integrated across every facet of “Halo: Reach,” including campaign mode and Firefight. The next generation of Firefight mode lets players go head-to-head in versus mode and allows for an incredibly deep level of customization and replay ability by allowing players to change game rules and settings. New multiplayer game modes like “Invasion” and “Arena” offer competitive players a chance to show off their skills like never before. Forge tools and the advent of the Forge World space enable players to construct entirely new maps and game modes and share them with the “Halo” community over Xbox LIVE. The future of “Halo” multiplayer experiences will continue to grow and be shaped by the people who play it for years to come. Player Customization & Reward. “Halo: Reach” gives you the ability to customize and personalize your Spartan with a staggering array of armor accessories that will appear in both multiplayer and campaign play. Across every game mode, you’re rewarded for everything you do, for every style of play, earning valuable credits that can be used to unlock additional cosmetic upgrades via the Armory.

Review: Reach sets itself above most Halo Games - I've played all Halo FPS games and have enjoyed all but ODST in one way or another, but i kept saying that the Campaign mode on whichever title i had just purchased wouldnt match up to Halo Combat Evolved's (aka. Halo 1) and its Multiplayer would either be around the same level or better than Halo 2's. Well for Reach i think that even though technically it is a prequal to Halo 1 as what happens on reach takes place months before Halo 1, this in fact Halo 4 in all but its name. Campaign mode - Yes i still feel that it does not best Halo 1's campaign mode and i doubt they will be able to top it, but this games campaign mode is far more superior to Halo 2 / 3 / Odst, and it is written quite well to fit into the halo storyline. I only had 1 complaint against hundreds of praises for Halo Reach's campaign mode, the complaint is that Brutes seem to be a somewhat pointless enemy now, even though they become the main and one of the most powerful enemies in the Future (past titles), as it only takes 2 shots to the head, which beleive me isnt dificult with a pistol / DMR (BR) / Needle Rifle which are all common weapons... but otherwise Bungie have made all other races far supperior to previous titles and in doing so made them more interesting / entertaining to fight. Grunts (which are my fav enemies as they are so out of control) now seem to be more tactical and lethal with their massive differences in weapon use (from the Plasma Pistol all the way to Fuel Rod Cannons and Plasma Launchers) as well as suicidal with their grenade Martyring. Jackals finnaly have purpose other than Sniping like in previous titles, behind their shields some like to hold Plasma Rifles and Needlers, and other excellently made use of the Needle Rifle or the new Covenant Sniper rifle... They also have a Cousin species called the Skirmishers which look relatively the same but are so fast and atheletic its interesting to try and catch the little things, and skirmishers are just as deadly as Jackals. Drones are minimal in this title which is a shame for such hard to hit flying bugs, but when they do pop out of nowhere they prove to be quite formiddable. Elites are far better and its great to see the REAL main enemy make a return as an enemy instead of an ally, theres nothing i like more on a halo game as to fight the elites and grunts. Brutes as stated before seem quite useless unless they are armoured to the bone with shields on, which then again are still an easy kill. Hunters dont seem to have changed much in anything but tactics, as now they try to cover any exposed part of them which is shot and are far more effective when wacking you flying for taunting their inability to hit you with their massive guns. ---Campaing mode i give an 8/10, not because it was lacking in fun or anything but becuase it still isnt as good as Halo1's--- Multiplayer has suprised me as it seems far more interesting than Halo 2 / 3 / ODST, its Firefight mode is awesome and the many modes offered are all great and appealing to any type of First Person Shooter / Halo fan. Its forge mode is even better than what previous titles offered and the forge mode level offers a gigantic canvas to build either and very big level or block certain areas off and make a smaller but equally brilliant level, the Bungie team use this forge level to create great levels from previous titles like Coagualation / Ascention and others (cant remember their names) but also a new level using a fairly large island in the centre of the forge level. ---Multiplayer Mode i give a 9/10, it maybe could be better and its map packs could be cheaper, but has proven itself above all previous Halo titles--- This is a great game for any FPS / Halo fan and is worth every penny you spend on the disk (just maybe not the map packs.
Review: The Death of the Single Player Campaign - I'll be honest with you, I have enjoyed the campaign of every Halo game (except Wars, I don't do RTSs) including this one, but I was never blown away by any of the campaigns. I get why people love Halo, it is a huge Sci-Fi Space Opera after all. In fact, I think I am more interested in the story than the game, which kind of brings about my point. I will definitely play this game's campaign again, but mainly to get my money's worth. Like others have said, it is short. I played it on Heroic and found myself burning through the levels very quickly. I have heard Edge thought it was one of the harder games in the series, but I disagree. I thought it was too easy, but maybe years of Halo and FPSs have hardened me up. I'll play through on Legendary to get my money's worth. What is here is a very solidly, though forgetably, built level structure, still faux-sandboxed, populated by frustrating AI and traditional Halo shoot and cover mechanics. No more, no less. It certainly will test you, often to the point of throw-controller-through-TV frustration, but that is the attraction for me, and at times the game seems to keep piling it on, spreading the difficulty on incredibly thickly. These are the moments where I actually love Halo. The point of this campaign is fighting a losing battle. In fact, the game makes you morbidly curious as to how badly the planet suffers from the attack. All we know about it is what NPCs have said about it in other Halo games and in novels. Getting to see it first hand is almost voyeuristic in a way and quite harrowing in others. The Covenant have always lacked that ferocity of a planet-killing collective, almost verging on cutesy and comic in other Halo games. Especially the comic relief Grunts, having let one live out of sheer pity after a firefight in Halo 3. But not in this game. They all seem very nasty, and is a welcome to change to how you go about your day. The same can't be said for your team, all of which I just couldn't care less about. Unlike ODST where you actually get to carry out missions as various members of the team, most of which you get to like by the end, you are always the same guy. The ads make a big deal about Noble team, but there is nothing to interest you in them. They are just there. But after a while, I just found myself not caring anymore, especially near the end. My mind kept skipping back to the first time you set foot on Halo in Halo CE, and how this game doesn't come close to that sense of wonder, especially back in 2005 (although it was trumped by HL2 IMO), the game evoked. These rose tinted glasses don't come off easily at times. And, really, how essential is this story for it to be made into a game? It is yet another game where you don't get to play as the main man. At least he gets some decent lines. And the finale was a bit of a let down. I was expecting something bigger, more mental, but there was nothing. There is a great opportunity at the end where you could formulate an escape a la Halo's of yore, instead of yet more Firefight mode, but no. Disappointing. Now, the multiplayer. I'll be honest and say I don't dig it, but then my roots are in Counter-Strike, Unreal Tournament, Team Fortress 2 and Battlefield. Again, I get why people love it, I have nothing bad to say about it, It just didn't click with me. But I will say if you loved Halo 3 multiplayer, you will love this. It is pratically the same, but better. Which can't be bad. On the subject of multiplayer, this brings around the subject of my review. Surely we have to be getting close to offering seperate products for campaign and multiplayer. Multiplayer is, quite frankly, the reason why people buy this game, save a small minority, me included, who buy it for the campaign. You can't help get the feeling the multiplayer was deemed more important to get right than the campaign. I found there to be some quite serious slowdown and graphic stuttering at times during the campaign, along with this distracting blurring effect. I found myself in a lift with a trooper, and they just blurred out until the elevator stopped! How some of this escaped quality control I will never know. Aside from that, the graphics, although quite aliased, are very pretty, especially some of the textures and models when you look close up. ODST had it right offering the Halo 3 multiplayer with all the DLC as a seperate disk. It showed Bungie and MS knew their market. I wish I could have bought this game without the multiplayer and buy into it at a later date should the need arise. The importance of multiplayer has changed the business model of many games companies, yet we are still buying one product for all of it. This really ought to change. Charging, say, £20-25 for the game with the option of buying a code to unlock the multiplayer seems like the way to go for me. Or alternatively having the option of just downloading a multiplayer client without the game could also work. Should you buy it? Yes, if you like single player or multiplayer Halo. I really like Halo. But there is too much to stop me from loving it. 4 stars, 8 out of 10.

## Features

- Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customised gear
- An intense campaign. Live the events that set the stage for the Halo trilogy as the UNSC and Covenant clash at the height of their military power
- Stunning technical advancements. Halo: Reach takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation
- The definitive multiplayer experience. Halo: Reach builds on the success of its predecessors, setting a new standard for competitive gameplay, customisation, variety and community integration
- Unparalleled feature suite. Halo: Reach expands on the industry-leading suite of features found in Halo 3, including four-player cooperative

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B002BSH9JY |
| Best Sellers Rank | 8,066 in PC & Video Games ( See Top 100 in PC & Video Games ) 71 in Xbox 360 Games |
| Customer reviews | 4.1 4.1 out of 5 stars (1,055) |
| Is discontinued by manufacturer  | No |
| Item model number  | BE042 |
| Language  | English |
| Product Dimensions  | 13.72 x 1.27 x 18.8 cm; 120 g |
| Rated  | Ages 16 & Over |
| Release date  | 14 Sept. 2010 |

## Images

![Halo: Reach (Xbox 360) - Image 1](https://m.media-amazon.com/images/I/710pquWbf5L.jpg)
![Halo: Reach (Xbox 360) - Image 2](https://m.media-amazon.com/images/I/71ohWT+BptL.jpg)
![Halo: Reach (Xbox 360) - Image 3](https://m.media-amazon.com/images/I/91yStGdzXHL.jpg)
![Halo: Reach (Xbox 360) - Image 4](https://m.media-amazon.com/images/I/81D+x0A2vAL.jpg)
![Halo: Reach (Xbox 360) - Image 5](https://m.media-amazon.com/images/I/81lUSMMBgZL.jpg)

## Questions & Answers

**Q: Can you lower the  age to 12 years like other games?**
A: That's up to PEGI as it's rated depending on the content within the game. Sometimes they do adjust ratings after games are released but it's out of Amazon & the seller's hands, if they sold it to anyone under 16 it would be illegal.

**Q: I have 2 questions, 1. can it be shipped to denmark since that's where i live and 2. does it work on the xbox one x, i don't care about multiplayer**
A: No Sorry UK postage only and not sure if it will work on. Xbox one x

**Q: will this work on xbox one?**
A: Hi.. I would like to confirm that yes it is possible to play XBox 360 games on the new XBox One Console.. That's is Great News for all XBox Owners as other Consoles don't have the compatibility to play older games on newer Consoles. I hope this helps and if your looking for "Halo Reach" on the XBox 360 I have that game available for sale in great condition. Thanks

**Q: plays in xbox one?**
A: No I don't  think it will play on an  Xbox One  console.  But you could try  doing a you tube  search...

## Customer Reviews

### ⭐⭐⭐⭐⭐ Reach sets itself above most Halo Games
*by D***9 on 25 January 2011*

I've played all Halo FPS games and have enjoyed all but ODST in one way or another, but i kept saying that the Campaign mode on whichever title i had just purchased wouldnt match up to Halo Combat Evolved's (aka. Halo 1) and its Multiplayer would either be around the same level or better than Halo 2's. Well for Reach i think that even though technically it is a prequal to Halo 1 as what happens on reach takes place months before Halo 1, this in fact Halo 4 in all but its name. Campaign mode - Yes i still feel that it does not best Halo 1's campaign mode and i doubt they will be able to top it, but this games campaign mode is far more superior to Halo 2 / 3 / Odst, and it is written quite well to fit into the halo storyline. I only had 1 complaint against hundreds of praises for Halo Reach's campaign mode, the complaint is that Brutes seem to be a somewhat pointless enemy now, even though they become the main and one of the most powerful enemies in the Future (past titles), as it only takes 2 shots to the head, which beleive me isnt dificult with a pistol / DMR (BR) / Needle Rifle which are all common weapons... but otherwise Bungie have made all other races far supperior to previous titles and in doing so made them more interesting / entertaining to fight. Grunts (which are my fav enemies as they are so out of control) now seem to be more tactical and lethal with their massive differences in weapon use (from the Plasma Pistol all the way to Fuel Rod Cannons and Plasma Launchers) as well as suicidal with their grenade Martyring. Jackals finnaly have purpose other than Sniping like in previous titles, behind their shields some like to hold Plasma Rifles and Needlers, and other excellently made use of the Needle Rifle or the new Covenant Sniper rifle... They also have a Cousin species called the Skirmishers which look relatively the same but are so fast and atheletic its interesting to try and catch the little things, and skirmishers are just as deadly as Jackals. Drones are minimal in this title which is a shame for such hard to hit flying bugs, but when they do pop out of nowhere they prove to be quite formiddable. Elites are far better and its great to see the REAL main enemy make a return as an enemy instead of an ally, theres nothing i like more on a halo game as to fight the elites and grunts. Brutes as stated before seem quite useless unless they are armoured to the bone with shields on, which then again are still an easy kill. Hunters dont seem to have changed much in anything but tactics, as now they try to cover any exposed part of them which is shot and are far more effective when wacking you flying for taunting their inability to hit you with their massive guns. ---Campaing mode i give an 8/10, not because it was lacking in fun or anything but becuase it still isnt as good as Halo1's--- Multiplayer has suprised me as it seems far more interesting than Halo 2 / 3 / ODST, its Firefight mode is awesome and the many modes offered are all great and appealing to any type of First Person Shooter / Halo fan. Its forge mode is even better than what previous titles offered and the forge mode level offers a gigantic canvas to build either and very big level or block certain areas off and make a smaller but equally brilliant level, the Bungie team use this forge level to create great levels from previous titles like Coagualation / Ascention and others (cant remember their names) but also a new level using a fairly large island in the centre of the forge level. ---Multiplayer Mode i give a 9/10, it maybe could be better and its map packs could be cheaper, but has proven itself above all previous Halo titles--- This is a great game for any FPS / Halo fan and is worth every penny you spend on the disk (just maybe not the map packs.

### ⭐⭐⭐⭐ The Death of the Single Player Campaign
*by M***L on 19 September 2010*

I'll be honest with you, I have enjoyed the campaign of every Halo game (except Wars, I don't do RTSs) including this one, but I was never blown away by any of the campaigns. I get why people love Halo, it is a huge Sci-Fi Space Opera after all. In fact, I think I am more interested in the story than the game, which kind of brings about my point. I will definitely play this game's campaign again, but mainly to get my money's worth. Like others have said, it is short. I played it on Heroic and found myself burning through the levels very quickly. I have heard Edge thought it was one of the harder games in the series, but I disagree. I thought it was too easy, but maybe years of Halo and FPSs have hardened me up. I'll play through on Legendary to get my money's worth. What is here is a very solidly, though forgetably, built level structure, still faux-sandboxed, populated by frustrating AI and traditional Halo shoot and cover mechanics. No more, no less. It certainly will test you, often to the point of throw-controller-through-TV frustration, but that is the attraction for me, and at times the game seems to keep piling it on, spreading the difficulty on incredibly thickly. These are the moments where I actually love Halo. The point of this campaign is fighting a losing battle. In fact, the game makes you morbidly curious as to how badly the planet suffers from the attack. All we know about it is what NPCs have said about it in other Halo games and in novels. Getting to see it first hand is almost voyeuristic in a way and quite harrowing in others. The Covenant have always lacked that ferocity of a planet-killing collective, almost verging on cutesy and comic in other Halo games. Especially the comic relief Grunts, having let one live out of sheer pity after a firefight in Halo 3. But not in this game. They all seem very nasty, and is a welcome to change to how you go about your day. The same can't be said for your team, all of which I just couldn't care less about. Unlike ODST where you actually get to carry out missions as various members of the team, most of which you get to like by the end, you are always the same guy. The ads make a big deal about Noble team, but there is nothing to interest you in them. They are just there. But after a while, I just found myself not caring anymore, especially near the end. My mind kept skipping back to the first time you set foot on Halo in Halo CE, and how this game doesn't come close to that sense of wonder, especially back in 2005 (although it was trumped by HL2 IMO), the game evoked. These rose tinted glasses don't come off easily at times. And, really, how essential is this story for it to be made into a game? It is yet another game where you don't get to play as the main man. At least he gets some decent lines. And the finale was a bit of a let down. I was expecting something bigger, more mental, but there was nothing. There is a great opportunity at the end where you could formulate an escape a la Halo's of yore, instead of yet more Firefight mode, but no. Disappointing. Now, the multiplayer. I'll be honest and say I don't dig it, but then my roots are in Counter-Strike, Unreal Tournament, Team Fortress 2 and Battlefield. Again, I get why people love it, I have nothing bad to say about it, It just didn't click with me. But I will say if you loved Halo 3 multiplayer, you will love this. It is pratically the same, but better. Which can't be bad. On the subject of multiplayer, this brings around the subject of my review. Surely we have to be getting close to offering seperate products for campaign and multiplayer. Multiplayer is, quite frankly, the reason why people buy this game, save a small minority, me included, who buy it for the campaign. You can't help get the feeling the multiplayer was deemed more important to get right than the campaign. I found there to be some quite serious slowdown and graphic stuttering at times during the campaign, along with this distracting blurring effect. I found myself in a lift with a trooper, and they just blurred out until the elevator stopped! How some of this escaped quality control I will never know. Aside from that, the graphics, although quite aliased, are very pretty, especially some of the textures and models when you look close up. ODST had it right offering the Halo 3 multiplayer with all the DLC as a seperate disk. It showed Bungie and MS knew their market. I wish I could have bought this game without the multiplayer and buy into it at a later date should the need arise. The importance of multiplayer has changed the business model of many games companies, yet we are still buying one product for all of it. This really ought to change. Charging, say, £20-25 for the game with the option of buying a code to unlock the multiplayer seems like the way to go for me. Or alternatively having the option of just downloading a multiplayer client without the game could also work. Should you buy it? Yes, if you like single player or multiplayer Halo. I really like Halo. But there is too much to stop me from loving it. 4 stars, 8 out of 10.

### ⭐⭐⭐⭐⭐ Reach has been good to me...
*by M***L on 11 October 2018*

Halo: Reach is the last Halo game to be made by Bungie before their departure from Microsoft and their deal with Activision (Oh dear...the less said about that the better!). Reach covers the lead up to what essentially kicks off the main Halo storyline and acts as a prequel to the events experienced by the Master Chief of regular Halo fame. The campaign is very well written and has lots of really great moments throughout that showcase different environments and lightboxes that keep the campaign from feeling samey. The addition of new Armor Abilities such as Jet Packs and Sprint are derided by some but for me they work well in the Campaign. The multiplayer side of things is perhaps not as good as Halo 3 but I do find myself playing more and more Reach as the years have gone by. The addition of Firefight mode is an excellent option for those that still wish to play the game where the online community has dwindled as the years have passed. A truly excellent feature of Halo: Reach that has been absent from many games is the inclusion of 4 player split screen for Custom games and the ability to link up to 4 Xbox's together to make a hefty 16 player game. A lot of other games either limited you to one player per console over system link (in which case you might as well just go online to Xbox Live!) or did away with split screen entirely! So the fact that Halo: Reach kept this amazing feature for couch-gameplay with friends is a real selling point. Highly recommended for those already familiar with the Halo universe and to those who are new to the game and want to play Bungie's swansong to this beloved franchise.

## Frequently Bought Together

- Halo: Reach (Xbox 360)
- Halo 4 (Xbox 360)
- Halo: Combat Evolved - Anniversary (Xbox 360)

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