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Dungeons & Dragons: Princes of the Apocalypse is a thrilling adventure book designed for characters ranging from level 1 to 15. This hardcover edition boasts 255 pages of immersive gameplay, crafted by the renowned Sasquatch Game Studio. Perfect for ages 12 and up, it requires no assembly or batteries, making it an ideal choice for both seasoned players and newcomers alike. Printed in the USA, this multicolor masterpiece is a must-have for any tabletop gaming enthusiast.
Product Dimensions | 21.59 x 1.78 x 28.19 cm; 930 g |
Manufacturer recommended age | 12 years and up |
Item model number | WTCB24360000 |
Original Release Date | 2015 |
Language: | English |
Number of pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Paper |
Colour | Multicolor |
Release date | 7 April 2015 |
ASIN | 0786965789 |
S**T
10 out of 10
Not an easy to read book, as it is very in depth, and the information contained within it does not always read A, to Z. You have to search for information a lot of the time, and reminds me so much of the good `old school` days of gaming back in the 1980`s 1st Edition era of Dungeons and Dragons. The Dungeon Master is e-x-p-e-c-t-e-d to put some effort into running this game.. so its not really an open book - read once - and start play, sort of a deal. The Dungeon Master is expected to study this book in depth, probably many times over ( I`d advice making copious personal notes), comprehend what you have read, and THEN.... you will have one of the best role playing adventures seen in many years of gaming.Princes of the Apocalypse, for 5th Edition Dungeons and Dragons is a classic adventure. I predict it will one day go down as one of the truly great iconic books in gaming history. I truly cannot urge 5th Edition Dungeon Masters strongly enough to go buy it for themselves. Incidentally, the title does not make it blindingly clear, but Princes of the Apocalypse is in fact a complete re-write of the classic Adventure Module “Temple of Elemental Evil”.... only its actually better written than the classic original. The artwork is astounding, the maps are VERY well drawn and detailed, the NPC characters are interesting and enticing, and the adventure itself is amazing. The book even contains a host of early level (1 to 3) "Side Quests” providing the Dungeon Master with multiple choices how and where he can start his own campaign.Princes of the Apocalypse is a blindingly good adventure, but it is far more even than the sum of its parts. This book provides the Dungeon Master with an entire campaign far larger than just the material contained within. It is a sandbox with endless appeal and game repeat value.
A**R
fantastic campaign
looked crap. turned out to be the the most fun i ever had as a dm. looking forward to running it again.
M**.
For any fans of D&D this is a great addition to your campaign collections
For any fans of D&D this is a great addition to your campaign collections, highly detailed printing with very good images i would expect nothing less from wizards of the coast.After a read through before the campaign is played it seems a well structured book with lots of plot hooks and choices for the players, the party are looking forward to playing this as soon as they canDelivery was prompt and the items arrived in perfect condition
D**N
Great presentation, fully fleshed out and convincing adventure, but some parts appear underpowered.
PROSExcellent presentation with fantastic artwork.Well thought out and fleshed out adventure. You are getting more than just a dungeon - there are factions, side treks, settlements, key individuals, new monsters, spells, items, convincing detailed background etc.Balance between hack and slash and roleplay (not to everyone's taste).CONSThe 'high level' sections appear to be very underpowered, with monsters of low challenge ratings (1/8, 1/2, 2 or 3). I will have to beef up these encounters which is not something I feel I should have to do. There are however what appear to be a few very nasty encounters in some places if the party are not careful.There is no index and it is hard to navigate around the book. Key maps are in with the text and can be tricky to find quickly. Some of the the locations in the valley setting are described not in one place but in different sections.The adventure needs something more substantial to drive the party's desire to get involved with the elemental cults, rather than just investigating why a Dwarven delegation has disappeared. There are some faction hooks but I am not too keen on the idea that each party member has to be part of a 'club'. You might want to consider developing a stronger hook, eg revenge, reward etc.I got this half price from Amazon. Although the production is good, the full value of £33.99 is overpriced.OVERALL: recommended. I am very much enjoying running this so far.
S**H
Thumbs up!
I was really pleased with PotA, it was a fun read and very inspirational. It's a great tool for any DM because the main story is engaging, it contains loads of good ideas that can easily be used as is or reordered elsewhere and as well as all that there are lots of half-formed story hooks for you to run with. I started off a new party/campaign for 5th using the starter set and they are now based in Phandalin so I liked the way this could be bolted onto 'the story so far' without any effort. I felt like there was a lot more I was looking forward to playing out on the tabletop in this publication than HotDQ and RoT combined, and that's not a dig I actually liked both of those books too!
R**S
Great
All of DnD5e products IMHO are all worth purchasing
D**N
Aaarrrr!!
Do you like D&D?Do you like the taste of salty sea air?Do you want to experience boat to boat combat?Do you love rolling dice?Then this is the fifth edition adventure book for you, get your inner pirate on and take to the high seas.
A**R
Amazing art just wish the maps were separate like in ...
Very detailed. Amazing art just wish the maps were separate like in 1st and 2nd edition. Detailed background information. Can't wait to ru it.
M**W
Awesome book
Excited to play this campaign and then DM it. Going through it, it has tons of encounters, a lot of locations and Npc's and a great storyline. Should provide a few months of play according to the Forward written at the beginning of the book. The art is beautiful and the book came in perfect condition. Happy with my purchase.
C**A
Perfecto.
Compré tres libros y llegaron en excelente tiempo y estado. Totalmente recomendado para los DM que quieren llevar su aventura a lugares inimaginables.
L**I
tutto ok
tutto ok
D**É
A great campaign, with ample focus on worldbuilding, combat and character development.
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed.As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation.If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
F**I
Buena campaña para jugadores experimentados
Campaña con estilo sandbox, con los problemas que eso conlleva en un juego por niveles como es D&D, muy facilmente los jugadores pueden encontrarse con cosas que les superan y si no saben retirarse a tiempo todo puede acabar en un TPK. La presentación de los villanos y las tramas mejoran mucho con respecto a Tyranny of Dragons, incluso el ritmo es mas ajustable y permite mayor interrelación con los pnj.
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