---
product_id: 635825732
title: "2024 Dungeon Master's Guide"
brand: "dungeons & dragons"
price: "HK$795"
currency: HKD
in_stock: null
reviews_count: 8
category: "Dungeons & Dragons"
url: https://www.desertcart.hk/products/635825732-2024-dungeon-masters-guide
store_origin: HK
region: Hong Kong
---

# 400+ pages of expert DM tools 18 new magic items & crafting rules Double-sided Greyhawk campaign map 2024 Dungeon Master's Guide

**Brand:** dungeons & dragons
**Price:** HK$795
**Availability:** ❌ Out of Stock

## Summary

> 🎲 Elevate your DM game — where epic tales and unforgettable adventures begin!

## Quick Answers

- **What is this?** 2024 Dungeon Master's Guide by dungeons & dragons
- **How much does it cost?** HK$795 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.hk](https://www.desertcart.hk/products/635825732-2024-dungeon-masters-guide)

## Best For

- dungeons & dragons enthusiasts

## Why This Product

- Trusted dungeons & dragons brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Core 2024 Edition:** Part of the essential 2024 D&D Core Collection, fully compatible with the latest Player’s Handbook and Monster Manual.
- • **Visual Storytelling:** Stunning full-color artwork and a double-sided Greyhawk map to immerse your party in epic fantasy landscapes.
- • **Master Every Session:** Packed with 400+ pages of practical DM advice and solutions to common pitfalls, perfect for all experience levels.
- • **Streamline Your Game:** Handy campaign trackers, an alphabetized Lore Glossary, and detailed tables for traps, hazards, and NPC creation.
- • **Build Legendary Worlds:** Innovative bastion stronghold system and expanded worldbuilding mechanics to keep your players hooked.

## Overview

The 2024 Dungeon Master's Guide is a comprehensive, beautifully illustrated core rulebook designed for fifth edition Dungeons & Dragons. Featuring over 400 pages of expert advice, new mechanics like bastion strongholds, 18 new magic items, and a double-sided Greyhawk campaign map, it equips Dungeon Masters with everything needed to craft immersive, dynamic campaigns. This hardcover edition includes quality-of-life tools such as handouts, a Lore Glossary, and extensive tables for traps, NPCs, and hazards, making it an indispensable resource for both new and veteran DMs.

## Description

Excite your imagination with the 2024 Dungeon Master’s Guide, revised and expanded for fifth edition Dungeons & Dragons! We’ve created this essential resource with wonderful world-building resources and real-world advice for your D&D sessions, such as how to accommodate missing players or address metagaming. Engage your players with fresh mechanics, including a revised magic item crafting system and rules for base building with bastions. Get lost in pages of spectacular new artwork, featuring new magic items and marvelous D&D landscapes. Enhance your experience with new quality-of-life improvements, including thoughtfully designed handouts and an alphabetized Lore Glossary. Whether you're a new or experienced Dungeon Master, here’s everything you need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party to enjoy.

Review: Best Dungeon Mater Guide Cover Ever! - I am very happy with this 5th edition much needed Dungeon Masters Guide Upgrade. I am totally in love with the cover showing Venger and Warduke from the Dungeons and Dragons Cartoon show from the 1980s. The cover is glossy like I like it. This is the best Dungeon Masters Guide cover ever (the worst ever cover award goes to the first edition Dungeon Masters Guide with a red Efreeti on it). Also great is the book is thick and heavy. It has quality paper and construction. Chapter one is the basics. It is very helpful for beginners in training to be a Dungeon Master. This tells you what you need to know, and answer your questions. This is the best Dungeon Masters Guide for a new Dungeon Masters to read what the game is about. It is really nice. Chapter 2 is actually running the game. This includes combat and exploration. Chapter 3 is a DMs toolbox for creating monsters , spells, magic items, and other things. I like the Hazard section which presents the effects of hazards such as poison gas, webs, and even contact with the river Styx. Seige equipment is a must have section. Chapter 3 also provides information on explosives and firearms which I love. There is also a great names table for your to roll for a NPCs first and last name. Very useful. I like how they presented traps! There is a description of each common trap, how it works, and how to disarm it. This is amazing useful detail in any game. Chapter 4 is creating an adventure. It provides tables you roll on to get an adventure statement that you would then use to create a scenario or whole adventure. This is great to have help in planning what your next module for the characters will be about. I think it is fun to obtain random rolled results and use my imagination to fill in a surrounding story. Chapter 5 is creating a campaign with the inclusion of an overview of the world of Greyhawk which was created by Gary Gyax. It was the first complete world for D and D (more fully developed in release over the Blackmore Campaign world created by Dave Arnenson). In the back of the book is a quality map of Greyhawk which is a very nice touch. Thank you Wizards of the Coast. Chapter 6 gives a great overview of the Outer planes which is very informative. It also explains the Blood War. The Inner planes, Demi-planes, and the Feywild are reviewed as well. My favorite plane, the Plane of Shadow (also called the Shadowfell) is presented. Chapter 7 is on treasure items. Each magical item has a full color picture! This is very useful to show your players. Even if a group of players plays an earlier version of Dungeons and Dragons ( I am a huge fan of 1st and second edition), having a picture for each magic item is just incredible.Chapter 8 includes Strongholds (Bastions) and their creation for player characters. Appendix A has a lore glossary which is great for looking up names of individuals and places to know what they are. This is a must have. Very nice is Appendix B displaying various maps for you to use. What would veteran Dungeon Masters like myself find useful? Useful things are the Urban and Wilderness Chase tables, Weather Table, Terrain and Encounter distance table. There is a section for creating magic items and spells that is very helpful. I also like the Sample Fear and Mental Stress Effects section. And again, I like the table on page 73 for Firearms, Futuristic Items, and Explosives which are great for encounters on another world. Page 93 has many tables on settlements to give population, defining traits, tavern names, and random shops. This is very useful, even you won’t know what the settlement will be like in a final version which is part of the fun. A negative part of the book is the drawing of “super cute” characters on some of the handouts. This really ruins the handouts to the point that I would not use them. If they had to do this, it would be nice to have one version with a cute character drawn on it, and another with realistic characters such as a dwarf or a dragon. Initiative is covered in this book. Really to add excitement and the chaos of the unknown, I have my players reroll initiative every round (as a group)! This way no one then know what to expect, even the Dungeon Master. This is an A plus Dungeon Masters Guide in giving beautiful artwork. But most of all, it provides all the useful tables to run your games in one book. This book reminds me of the first edition Dungeon Masters Guide by having soooo many useful tables and tips. This edition guide gives clarity and organization that is easy to understand. No stats in here for Venger or Warduke, guess we have to wait. Having a physical book in your hands is like nothing else.
Review: A great start to your DMing adventures. - Very good quality, nice thick pages and hard cover. The pictures are beautiful and well drawn and infomation inside is incredible. I love this book it is a great start to becoming a DM for Dungeons and Dragons. The quality is top notch well worth the money. I've been highly enjoying this book, and the adventures it opens up for me.

## Features

- NIFTY RESOURCES FOR DUNGEON MASTERS—We've packed this book with incredibly useful tools and advice for Dungeon Masters of all levels. Make your game sessions special with over 400 total and 18 new magic items, practical solutions for common Dungeon Master pitfalls, and Greyhawk, a customizable premade campaign setting.
- WONDERFUL WORLDBUILDING INSPIRATION—Introduce inspiring new mechanics into your game! Tinker away with revised rules for crafting magic items, creating NPCs, and more. Excite your party and keep them engaged between sessions with the new system for bastions, which are strongholds built and controlled by players.
- STUNNING ARTWORK—Delight in spectacular artwork featuring new magic items, legendary D&D figures, cinematic fantasy landscapes, a double-sided poster map of the Greyhawk setting, and more!
- LEVEL UP YOUR DUNGEON MASTER EXPERIENCE—We’ve built useful handouts and resources to help you keep track of your campaigns and added a Lore Glossary that helps you easily find information about key D&D characters and locations.
- PART OF THE 2024 CORE COLLECTION—1 of 3 revised Dungeons & Dragons core rulebooks, the 2024 Dungeon Master’s Guide is designed for use with the fifth edition 2024 Player’s Handbook and 2024 Monster Manual

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786969520 |
| Age Range Description | Adult |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Customer Reviews | 4.8 out of 5 stars 1,660 Reviews |
| Educational Objective | Develop and improve storytelling, world-building, and game mastering skills; learn and understand game rules and mechanics |
| Global Trade Identification Number | 09780786969524 |
| Included Components | Book |
| Item Dimensions | 8.25 x 1 x 10.75 inches |
| Item Height | 10.75 inches |
| Item Type Name | Game Guide |
| Item Weight | 2.05 Pounds |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1080.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Material Type | Cardboard, Paper |
| Number of Players | 2+ |
| Operation Mode | Manual |
| Size | Standard Book Size |
| Supported Battery Types | No batteries required |
| Theme | Adventure, Fantasy |
| Unit Count | 1.0 Count |

## Images

![2024 Dungeon Master's Guide - Image 1](https://m.media-amazon.com/images/I/71e5LFV8g0L.jpg)

## Available Options

This product comes in different **Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best Dungeon Mater Guide Cover Ever!
*by G***N on February 17, 2025*

I am very happy with this 5th edition much needed Dungeon Masters Guide Upgrade. I am totally in love with the cover showing Venger and Warduke from the Dungeons and Dragons Cartoon show from the 1980s. The cover is glossy like I like it. This is the best Dungeon Masters Guide cover ever (the worst ever cover award goes to the first edition Dungeon Masters Guide with a red Efreeti on it). Also great is the book is thick and heavy. It has quality paper and construction. Chapter one is the basics. It is very helpful for beginners in training to be a Dungeon Master. This tells you what you need to know, and answer your questions. This is the best Dungeon Masters Guide for a new Dungeon Masters to read what the game is about. It is really nice. Chapter 2 is actually running the game. This includes combat and exploration. Chapter 3 is a DMs toolbox for creating monsters , spells, magic items, and other things. I like the Hazard section which presents the effects of hazards such as poison gas, webs, and even contact with the river Styx. Seige equipment is a must have section. Chapter 3 also provides information on explosives and firearms which I love. There is also a great names table for your to roll for a NPCs first and last name. Very useful. I like how they presented traps! There is a description of each common trap, how it works, and how to disarm it. This is amazing useful detail in any game. Chapter 4 is creating an adventure. It provides tables you roll on to get an adventure statement that you would then use to create a scenario or whole adventure. This is great to have help in planning what your next module for the characters will be about. I think it is fun to obtain random rolled results and use my imagination to fill in a surrounding story. Chapter 5 is creating a campaign with the inclusion of an overview of the world of Greyhawk which was created by Gary Gyax. It was the first complete world for D and D (more fully developed in release over the Blackmore Campaign world created by Dave Arnenson). In the back of the book is a quality map of Greyhawk which is a very nice touch. Thank you Wizards of the Coast. Chapter 6 gives a great overview of the Outer planes which is very informative. It also explains the Blood War. The Inner planes, Demi-planes, and the Feywild are reviewed as well. My favorite plane, the Plane of Shadow (also called the Shadowfell) is presented. Chapter 7 is on treasure items. Each magical item has a full color picture! This is very useful to show your players. Even if a group of players plays an earlier version of Dungeons and Dragons ( I am a huge fan of 1st and second edition), having a picture for each magic item is just incredible.Chapter 8 includes Strongholds (Bastions) and their creation for player characters. Appendix A has a lore glossary which is great for looking up names of individuals and places to know what they are. This is a must have. Very nice is Appendix B displaying various maps for you to use. What would veteran Dungeon Masters like myself find useful? Useful things are the Urban and Wilderness Chase tables, Weather Table, Terrain and Encounter distance table. There is a section for creating magic items and spells that is very helpful. I also like the Sample Fear and Mental Stress Effects section. And again, I like the table on page 73 for Firearms, Futuristic Items, and Explosives which are great for encounters on another world. Page 93 has many tables on settlements to give population, defining traits, tavern names, and random shops. This is very useful, even you won’t know what the settlement will be like in a final version which is part of the fun. A negative part of the book is the drawing of “super cute” characters on some of the handouts. This really ruins the handouts to the point that I would not use them. If they had to do this, it would be nice to have one version with a cute character drawn on it, and another with realistic characters such as a dwarf or a dragon. Initiative is covered in this book. Really to add excitement and the chaos of the unknown, I have my players reroll initiative every round (as a group)! This way no one then know what to expect, even the Dungeon Master. This is an A plus Dungeon Masters Guide in giving beautiful artwork. But most of all, it provides all the useful tables to run your games in one book. This book reminds me of the first edition Dungeon Masters Guide by having soooo many useful tables and tips. This edition guide gives clarity and organization that is easy to understand. No stats in here for Venger or Warduke, guess we have to wait. Having a physical book in your hands is like nothing else.

### ⭐⭐⭐⭐⭐ A great start to your DMing adventures.
*by K***I on December 3, 2025*

Very good quality, nice thick pages and hard cover. The pictures are beautiful and well drawn and infomation inside is incredible. I love this book it is a great start to becoming a DM for Dungeons and Dragons. The quality is top notch well worth the money. I've been highly enjoying this book, and the adventures it opens up for me.

### ⭐⭐⭐⭐⭐ Beautiful and useful book
*by T***L on November 18, 2024*

As a new D&D player, I wanted to invest in the right tools for my latest hobby, so I got this book as well as the player's guide, and ordered the monsters manual that is not due for release until February, 2025. The books have sturdy covers that protect all of the beautiful art and exhaustive information within. I feel that the game should be around for as long as it has already since that are no limits to imagination. Highly recommended!

## Frequently Bought Together

- Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)
- Dungeons & Dragons 2024 Monster Manual (D&D Core Rulebook)
- Dungeons & Dragons 2024 Player's Handbook (D&D Core Rulebook)

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*Store origin: HK*
*Last updated: 2026-01-22*