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🎲 Rule your realm, craft your legend — the ultimate DM toolkit awaits!
The 2024 Dungeon Master's Guide is the definitive resource for Dungeons & Dragons fifth edition, featuring over 400 magic items, new crafting and bastion mechanics, rich worldbuilding tools, spectacular artwork, and practical advice to enhance every Dungeon Master’s game. Designed for both new and veteran DMs, it integrates seamlessly with the 2024 Player’s Handbook and Monster Manual as part of the core collection.











| Age Range Description | Adult |
| Asin | 0786969520 |
| Best Sellers Rank | #3,277 in Books (See Top 100 in Books) #2 in Pathfinder Game #2 in Dungeons & Dragons Game #200 in Dragons & Mythical Creatures Fantasy (Books) |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,360) 4.8 out of 5 stars |
| Edition | 2024 Edition |
| Educational Objective | Develop and improve storytelling, world-building, and game mastering skills; learn and understand game rules and mechanics |
| Global Trade Identification Number | 09780786969524 |
| Grenre | GAMES & ACTIVITIES, Role Playing |
| Included Components | Book |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 8.25 x 1 x 10.75 inches |
| Item Dimensions L X W | 10.98"L x 8.19"W |
| Item Display Dimensions | 10.98 x 0.79 x 8.19 x 10.98 inches |
| Item Type Name | Game Guide |
| Item Weight | 0.97 kg |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age Months | 1080 |
| Manufacturer Minimum Age Months | 168 |
| Manufacturer Part Number | D37100000 |
| Material Type | Cardboard, Paper |
| Model Name | Dungeons & Dragons Dungeon Master's Guide (2024) |
| Model Number | D37100000 |
| Model Year | 2024 |
| Number Of Items | 1 |
| Number Of Packs | 1 |
| Number Of Players | 2+ |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Set Name | 2024 Core Collection |
| Size | Standard Book Size |
| Supported Battery Types | No batteries required |
| Theme | Adventure, Fantasy |
| Unit Count | 1 Count |
User
Best Dungeon Mater Guide Cover Ever!
I am very happy with this 5th edition much needed Dungeon Masters Guide Upgrade. I am totally in love with the cover showing Venger and Warduke from the Dungeons and Dragons Cartoon show from the 1980s. The cover is glossy like I like it. This is the best Dungeon Masters Guide cover ever (the worst ever cover award goes to the first edition Dungeon Masters Guide with a red Efreeti on it). Also great is the book is thick and heavy. It has quality paper and construction.Chapter one is the basics. It is very helpful for beginners in training to be a Dungeon Master. This tells you what you need to know, and answer your questions. This is the best Dungeon Masters Guide for a new Dungeon Masters to read what the game is about. It is really nice. Chapter 2 is actually running the game. This includes combat and exploration. Chapter 3 is a DMs toolbox for creating monsters , spells, magic items, and other things. I like the Hazard section which presents the effects of hazards such as poison gas, webs, and even contact with the river Styx. Seige equipment is a must have section. Chapter 3 also provides information on explosives and firearms which I love. There is also a great names table for your to roll for a NPCs first and last name. Very useful. I like how they presented traps! There is a description of each common trap, how it works, and how to disarm it. This is amazing useful detail in any game. Chapter 4 is creating an adventure. It provides tables you roll on to get an adventure statement that you would then use to create a scenario or whole adventure. This is great to have help in planning what your next module for the characters will be about. I think it is fun to obtain random rolled results and use my imagination to fill in a surrounding story.Chapter 5 is creating a campaign with the inclusion of an overview of the world of Greyhawk which was created by Gary Gyax. It was the first complete world for D and D (more fully developed in release over the Blackmore Campaign world created by Dave Arnenson). In the back of the book is a quality map of Greyhawk which is a very nice touch. Thank you Wizards of the Coast.Chapter 6 gives a great overview of the Outer planes which is very informative. It also explains the Blood War. The Inner planes, Demi-planes, and the Feywild are reviewed as well. My favorite plane, the Plane of Shadow (also called the Shadowfell) is presented.Chapter 7 is on treasure items. Each magical item has a full color picture! This is very useful to show your players. Even if a group of players plays an earlier version of Dungeons and Dragons ( I am a huge fan of 1st and second edition), having a picture for each magic item is just incredible.Chapter 8 includes Strongholds (Bastions) and their creation for player characters. Appendix A has a lore glossary which is great for looking up names of individuals and places to know what they are. This is a must have. Very nice is Appendix B displaying various maps for you to use.What would veteran Dungeon Masters like myself find useful? Useful things are the Urban and Wilderness Chase tables, Weather Table, Terrain and Encounter distance table. There is a section for creating magic items and spells that is very helpful. I also like the Sample Fear and Mental Stress Effects section. And again, I like the table on page 73 for Firearms, Futuristic Items, and Explosives which are great for encounters on another world. Page 93 has many tables on settlements to give population, defining traits, tavern names, and random shops. This is very useful, even you won’t know what the settlement will be like in a final version which is part of the fun.A negative part of the book is the drawing of “super cute” characters on some of the handouts. This really ruins the handouts to the point that I would not use them. If they had to do this, it would be nice to have one version with a cute character drawn on it, and another with realistic characters such as a dwarf or a dragon.Initiative is covered in this book. Really to add excitement and the chaos of the unknown, I have my players reroll initiative every round (as a group)! This way no one then know what to expect, even the Dungeon Master.This is an A plus Dungeon Masters Guide in giving beautiful artwork. But most of all, it provides all the useful tables to run your games in one book. This book reminds me of the first edition Dungeon Masters Guide by having soooo many useful tables and tips. This edition guide gives clarity and organization that is easy to understand. No stats in here for Venger or Warduke, guess we have to wait. Having a physical book in your hands is like nothing else.
User
It's a Dungeon Master's Guide!
This is actually a useful book. I'm not saying the 2014 Ed. wasn't (I am!), but the layout of both this and the 2024 PHB are so organized that I can ACTUALLY find what I'm looking for DURING a play session. THAT'S what we needed!
User
Key piece of kit for DMs
Exactly as described , new. Fun read and great reference
User
I like this one
it's gread
User
Updated D&D Manual
Updated manual for D&D. Great present for my son who plays regularly. Hardbound book with incredible illustrations and content to help your D&D game.
User
She loves it!
Bought this for my young adult daughter for her birthday. She was thrilled, as she's planning to DM a D&D game soon. We'll made book, hardcover, full color illustrations inside. In- depth information about working as a Dungeon master. We will be buying the other two books soon (Player's Handbook and Monster Manual).
User
Worth buying, even if you're using one of the other editions
I purchased the hardback book which had no flaws that I could detect. It is well stitched and glued, and it stays open when laying flat (although the outer pages do need some coaxing to lay flat initially, this is normal for most hardbound books).This is probably the overall best DMG ever produced for the Dungeons and Dragons label. That said, I'm not especially happy with around half of the 2024 rules "upgrade," hence only four stars. (But most of that takes place in the Player's Handbook so I won't go into it here. YMMV, of course.) However, Bastions are a welcome addition!This edition is thoughtfully arranged to be helpful to first time DMs as well as experienced ones (a difficult task, to be sure), focusing on how to run the campaign (including several tracking sheets), then how create a world from start to finish. It also includes a great deal of pre-made content to help out beginning (and perhaps overwhelmed) newbies as well as time-choked experienced ones, including a re-tooled (from previous editions) Greyhawk Gazetteer and a double-sided poster map of Oerth (obverse) and the Free City of Greyhawk. There are also 15 pages of generic maps for interesting locations in Appendix B, including a caravan encampment, an underdark warren, and a ship.I'll let the chapters and their subheadings speak for themselves. (NOTE: While there are numerous subheadings, many of them are just a paragraph on the same page, but due to their importance they deserve their own title.)Chapter 1 - The BasicsWhat does a DM Do?Things You NeedPreparing a SessionHow to Run a SessionExample of PlayEvery DM is UniqueEnsuring Fun for AllMutual RespectRespect for the PlayersRespect for the DMChapter 2 - Running the GameKnow Your PlayersGroup SizeMultiple DMsNarrationResolving OutcomesAbility ChecksAttack RollsSaving ThrowsDifficulty ClassAdvantage and DisadvantageConsequencesImprovising DamageImprovising AnswersRunning Social InteractionRoleplayingAttitudeRunning ExplorationUsing a MapTracking TimeActions in ExplorationPerceptionTravelRunning CombatRolling InitiativeTracking InitiativeTracking Monsters' Hit PointsUsing and Tracking ConditionsMiniaturesTracking Position at Long RangeNarration in CombatKeeping Combat MovingAdjusting DifficultyFight or FlightCharacter AdvancementChapter 3 - DMs ToolboxAlignmentChasesCreating a BackgroundCreating a CreatureCreating a Magic ItemCreating s a SpellCurses and Magical ContagionsDeathDoorsDungeonsEnvironmental EffectsFear and Mental StressFirearms and ExplosivesGods and other PowersHazardsMarks of PrestigeMobsNonplayer CharactersPoisonRenownSettlementsSiege EquipmentSupernatural GiftsTrapsChapter 4 - Creating AdventuresStep-by-Step AdventuresLay Out the PremiseAdventure PremiseAdventure ConflictAdventure Situations by LevelAdventure SettingDraw in the PlayersAdventure PatronsSupernatural HooksHappenstance HooksPlan EncountersCharacter ObjectivesKeeping the Adventure MovingSomething for EveryoneMultiple Ways to ProgressSocial Interaction EncountersExploration EncountersCombat EncountersMonster BehaviorEncounter Pace and TensionBring it to an EndDenouementAdventure RewardsAdventure ExamplesChapter 5 - Creating CampaignsStep-by-Step CampaignsYour Campaign JournalCampaign PremiseCampaign CharactersCampaign ConflictsFlavors of FantasyCampaign SettingCampaign StartPlan AdventuresEpisodes and SerialsGetting Players InvestedTime in the CampaignEnding a CampaignGreyhawkImportant NamesGreyhawk's PremiseFree City of GreyhawkGreyhawk GazetteerChapter 6 - CosmologyThe PlanesPlanar TravelPlanar AdventuringTour of the MultiverseChapter 7 - TreasureTreasure ThemesCoinsTrade BarsTrade GoodsGemstonesArt ObjectsMagic ItemsMagic Item CategoriesMagic Item RarityActivating a Magic Item"The Next Dawn"Cursed itemsMagic Item ResilienceCrafting Magic ItemsMagic Item Special FeaturesArtifactsSentient Magic ItemsMagic Items A-ZRandom Magic ItemsChapter 8 - BastionsGaining a BastionBastion TurnsBastion MapBasic FacilitiesSpecial FacilitiesOrdersBastion EventsFall of a BastionAppendix A - Lore GlossaryAppendix B - MapsBarrow CryptCaravan EncampmentCrossroads VillageDragon's LairDungeon HideoutFarmsteadKeepManorMineRoadside InnShipSpooky HouseUnderdark WarrenVolcanic CavesWizard's TowerIndexTracking SheetsGame ExpectationsTravel PlannerNPC TrackerSettlement TrackerCampaign JournalDM's Character TrackerCampaign ConflictsMagic Item TrackerBastion Tracker
User
Worth the cost
Durable cover and vivid colors.
User
Excelente ejemplar
Genial, llegó antes de los esperado listo para empezar a jugar con las nuevas reglas
User
Good
Ok product. Not a great fan of the art. But production quality is good.
User
Greyhawk revisited!
This new edition contains a gazetteer of the classic Greyhawk land!
User
Spettacolare, aggiunte molto buone, illustrazioni fantastiche. Acquisto quasi obbligatorio
Dungeons and Dragons ormai sta tornando di moda, fortunatamente. Alcuni direbbero che è il migliore tra l'enorme quantità di TTRPG (table top role playing games), e questa nuova versione, la 5.5E in un certo senso, è pensata apposta per questo. Sono riusciti a rendere DnD ancora più semplice per le persone che vi si approcciano per la prima volta, semplificando molte delle regole più macchinose, aumentando la potenza dei giocatori e aggiungendo cose come il Bastion che rendono ancora più interessanti le sessioni, le campagne.In particolare, questa ultima aggiunta del Bastion, nell'ottavo capitolo della Dungeon Master Guide, è qualcosa di inaspettato ma che ho già avuto modo di provare, ottenendo solamente riscontri positivi, facendolo diventare quasi un pezzo fondamentale del "normale" DnD.Inoltre, di nuovo in aiuto ai giovani Dungeon Master alle prime armi, all'interno di questa guida si trova anche una piccola parte che racconta la storia, la geografia, la religione e la politica di Greyhawk e delle terre a cui appartiene. Questo è un ottimo strumento per creare un setting diverso dal solito sul quale ambientare una campagna, in aggiunta anche alle altre regole della Dungeon Master Guide.Il resto della guida è ottimo, non si distanzia molto da quella del 2014, ma è giusto così. Perchè modificare qualcosa di già quasi perfetto? Naturalmente questa guida è in inglese, ma anche con una conoscenza abbastanza basica della lingua non ci saranno troppi problemi a comprenderla, in quanto il linguaggio utilizzato è molto semplice.Infine, parte meno importante del resto, ma che merita qualche parola spesa: le illustrazioni sono spettacolari, in assoluto il miglior passo avanti dalla precedente versione.Super consigliata, anzi, quasi essenziale.
User
Dungeon master's guide
Un indispensable pour tout maître du jeu !Le Dungeon Master's Guide est un outil incontournable pour tous ceux qui veulent maîtriser une partie de Dungeons & Dragons 5e édition. Ce livre regorge de conseils, de mécaniques avancées et d’idées pour créer des campagnes inoubliables.✅ Clair et bien structuré : Facile à comprendre, même pour un MJ débutant✅ Des outils complets : Règles optionnelles, objets magiques, création de mondes… tout y est !✅ Une source d’inspiration infinie : Idéal pour improviser et enrichir ses scénariosSi vous souhaitez donner vie à vos propres aventures et captiver vos joueurs, ce guide est un must-have. Un achat que je ne regrette pas !
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