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🚀 Step into the future of gaming — where reality ends and immersion begins!
The Oculus Rift is a cutting-edge virtual reality headset featuring high-resolution dual OLED displays and precise low-latency constellation tracking for an unparalleled immersive experience. Designed with comfort and adaptability in mind, it supports glasses wearers and offers a lightweight fit. Compatible with Windows PCs and requiring USB 3.0, it includes an Xbox controller and supports Oculus Touch controllers, unlocking a vast library of VR games and social experiences via Facebook integration. Ideal for gamers and VR enthusiasts seeking next-level immersion and social connectivity.














| ASIN | B00VF0IXEY |
| Additional Features | Customizable, Comfortable |
| Age Range Description | All Ages |
| Best Sellers Rank | #59,271 in Video Games ( See Top 100 in Video Games ) #724 in PC Virtual Reality Headsets |
| Brand | Meta |
| Built-In Media | Lucky’s Tale |
| Color | Black |
| Compatible Devices | Personal Computer |
| Connectivity Technology | HDMI |
| Connector Type | USB Type A |
| Controller Type | Oculus Touch |
| Customer Reviews | 3.2 3.2 out of 5 stars (897) |
| Display Maximum Resolution | 1920 x 1080 pixels |
| Display Refresh Rate in Hertz | 90 |
| Display Resolution Maximum | 1080p |
| Display Type | OLED |
| Field Of View | 110 Degrees |
| Item Dimensions D x W x H | 15.43"D x 6.54"W x 12.13"H |
| Item Weight | 8.8 Pounds |
| Manufacturer | Oculus |
| Mfr Part Number | 301-00200-03 |
| Model Number | 301-00200-03 |
| Operating System | Windows |
| Platform | Meta, Windows |
| Refresh Rate | 90 hertz |
| Resolution | 1920 x 1080 per eye |
| Screen Size | 7 |
| Sensor Technology | Accelerometer Gyroscope |
| Specific Uses For Product | Gaming, Video |
| System Requirements | Graphics Card: NVIDIA GTX 970/AMD R9 290 equivalent or greaterProcessor: Intel i5-4590 equivalent or greaterMemory: 8GB+ RAMOutput: Compatible HDMI 1.3 video outputOperating System: Windows 7 SP1 64-bit or newerInputs: 3x USB 3.0 ports, 1x USB 2.0 portWindows PC and Internet Connection required |
| UPC | 000301002000 815820020004 |
A**S
Squelch the bad reviews...this thing ROCKS
I was hesitant to purchase the Oculus Rift. I did a lot of investigation for about 6 months. I found reviews that were quite negative and some that were quite positive too. I don't often write reviews, but after all the negative comments I found, even though some reviews were good, there is a lot of bad information out there on the Rift that I want to set the record straight. So now that I own a set and have played with them a few hours, I think I can give some first impressions and squelch some bad info. First, there is ZERO screen door effect. People do not understand what that is. Projectors have it at times and it is a pixelation that stays stationary on your screen and normally in dark areas with some light in other areas of the screen and while the camera pans the pixelation STAYS stationary. Trust me, I know. I have a theater room with a projector and at times I can see it. What they are referring to with the Rift and SDE is the led circuitry you see due to the low resolution. It does play some odd effects on your eyes due to the lighting and grid pattern of the LED arrangement on the video screens you're looking at due to how close your eye is to those screens as well as magnified by the lens themselves. Think of the old-time green CRT monitors where you could see the lines of resolution. It's a bit like that, except both horizontally and vertically. Is it obvious? It is at times but THAT is the resolution that comes with the first-gen consumer version of these types of displays. Is it a game-changer? You decide. Let me put it like this. I'm a gamer and I LOVE high-end graphics and go out of my way to purchase the latest and gratest video cards and displays to get it. The Rift is NOT high-end graphics, but it IS the best that is out there. If you don't concentrate on the lack of resolution so much and look at what the 3D vision and head-tracking is doing for you, you'll forget about the resolution. Now the resolution is good enough for me that when I was playing Elite Dangerous with it in an SRV I could clearly see the tread pattern of the wheels outside of the glass cab not to mention all of the scenery I took in in awe. It's not 4K. It's not 1080p 10ft from a TV. It's higher than that but at 1/2 from your eye. Technology has to get a LOT better before they can make screens with that kind of resolution where you cannot detect it 1/2 from your eye and magnified on top of that. Pull up your chair to your monitor on a white background and look closely at your display. You see those pixels? That's what you see in the Rift. 2nd Gen will come out one day but we're a ways from that in my opinion. Are you a glasses wearer? It was no issue for me using glasses. They do not touch the Fresnel lenses. Mine do fit close to my eyes, not on the end of my nose. If you have them out that far then yes they're going to hit the lenses. I tried the Rift with and without glasses. Due to my near-sightedness I was okay. Was it sharp? No. Usable, absolutely. Putting on your glasses does make it hard to put on the HMD (Head Mounted Display). Taking off the HMD was even more odd and difficult as it wanted to pluck the glasses off my face. It's not easy, but doable. Once you have the glasses on and get the HMD on everything is good and quite comfortable and my glasses never touched the lenses and I could even adjust my glasses forward and back to get that sweet-spot they talk about. So if you're going a short stint with the HMD, I just keep my glasses off. If I'm going to sit in on a few hours of Elite Dangerous, I'll go to the hassle of putting on the glasses and getting them in to the lens cavity and get it all adjusted. Head tracking was instantaneous. No jitter. No loss in frame rate. No issues turning my head completely 180 degrees by leaning out of my chair and looking behind the cockpit in Elite Dangerous to see the entire spaceship in all it's glory. Weight. It's very lite, much more so than the Vive. When I whip my head side to side it never slips and I don't have it on tight at all. It's just that light. No neck pain, no strain of any kind. Motion sickness. If you are prone to motion sickness or sea sickness, you might have an issue in certain games. I know I felt it a little bit as I was bounding across the hillside in an SRV on some moon in Elite Dangerous with 10% gravity and going airborn. It messed with my head a little and I just had to back down and take it easy a bit. I consider myself a tough guy and while everyone gets seasick on a boat, I'm the one having lunch and a great time while everyone else is spilling groceries. So just know that you ARE susceptible to this issue. Be careful and go easy at first or it's going to be a bad experience for you. Controllers. The XBox controller they give you is good. I had no issues with it and the first thing I did was play that Lucky game. Pretty cool, quite fun. For serious gamers? You're going to need to either memorize all your keys and key combos before dawning the HMD or get yourself a HOTAS setup. For me I purchased the Thrustmaster Joystick and Throttle setup and I have the pedals on the way. Going that route enables you to not only memorize all your button inputs but also keeps your hands still! If you have to move your hands around, you're going to look like a blind person learning where all the keys are at. Seeing through the HMD. Not true. You can't see through it AT ALL. If you can, you've torn the material inside somehow and busted the plastic casing. Otherwise, you just can't see through it, period. You're going to need a LOT of USB ports. For me to run the keyboard, mouse, desk microphone, joystick, throttle, pedals, Rift HMD, XBox controller, Constellation Tracking camera (for the HMD), it required that I have 6 2.0 USB slots and 2 3.0 USB slots plus one HDMI slot on my NVidia 980 TI. That's every USB slot I have on my rig. Could I use a USB bus? Maybe. I would use it for the keyboard/mouse/microphone I'm sure. You can't put the Oculus Rift setup on any USB bus at all. I'll admit that of all the research and reviews I read on the Rift I thought I was going to be disappointed. I wanted to at least try it out before I'm gone from this world even if I had to return it due to not being happy with it. Boy was I wrong. I'll never return it. This is the future. This is the next step of gaming. I can't wait until Star Citizen (currently in Alpha) supports the Rift and they do say they will be supporting it 100%. This takes the "immersion" factor to a whole new level. I'll never play Elite Dangerous any other way. Just one benefit alone...I can watch my target through the canopy of my spaceship looking up and side to side and never have to hit any special keys. I just look around like I would if I was really there...and DO feel like you're really there.
J**H
The HTC Vive + Steam is a superior choice.
I wanted to love this, I really did, but after dealing with Oculus support I am obligated to provide a negative review. First, I will say that Amazon has been fantastic with my purchase. Oculus has been terrible. I built a new PC just for VR and had a fresh install of Windows 10. Everything was great, but then I noticed in the Oculus start screen, (the white screen where you accept the Health and Safety warning) when I looked closely the display wasn't level. It was tipped down on the left and up on the right. In most games I wouldn't notice this, but others it was distracting. I contacted Oculus and they made me jump through all sorts of hoops to prove that I purchased a genuine Rift (since I didn't buy directly from them). I had to take pictures of the screen showing the tilt, pictures of the UPC codes, pictures of the receipt, etc. It was exhausting just to get some support and acceptance that I actually had a problem. I went so far as to purchase a third sensor to try and resolve the problem, but that didn’t improve the problem. Eventually Oculus said that I would need to return the product. They told me, “Since you purchased from Amazon, you may want to contact them first. In some cases this can be a faster customer experience.” The big red flag for me. If a company cannot handle returns, then there is a problem. After returning the Oculus to Amazon I tried to return the extra sensor to Oculus. They refused to accept the return because it was “opened”, even though I have the original box and foam packaging, and cited the long running support case. I find it to be terrible customer service and I wanted to warn anyone that if you have problems with Oculus, don’t expect a pleasant experience. Oculus does not stand behind their products. Caveat Emptor. P.S. Remember your Oculus games are locked into the Oculus software forever. Mine are now useless to me. The HTC Vive + Steam is a superior choice.
C**N
El oculus rift realmente vale lo que cuesta, sin embargo hay cosas que no se deben ignorar antes de comprar, como es el mareo y la cinetosis (motion sickness) que provoca al usarse, especialmente con los juegos de acción. Yo con 5 min de un simulador de una montaña rusa tuve para marearme (y no me suelo marear tanto en una montaña rusa de verdad). Esto no es algo que Oculus no advierta y no creo que sea una falla del producto o algo que se pueda resolver pronto. Debe de haber personas más propensas que otras. Otra cosa mas es la resolución; al ser ligeramente arriba de FullHD y por la proximidad al lente, ves los pixeles muy marcados, los objetos que en el mundo virtual están "lejos" son poco distinguibles. Esta es una desventaja en algunos juegos. Lo positivo: CALIDAD. Desde que te dispones a abrir el oculus, la calidad es lo primero que llama la atención, desde la caja hasta los cables, pasando lógicamente por el visor. Los materiales con los que esta hecho son muy buenos. Otro aspecto positivo es el sensor de movimiento, es muy preciso, eso te da la sensación de inmersión al no tener lags (sienpre y cuando uses una buena tarjeta gráfica). Ojo no cualquier puerto USB 3.0 será compatible. Algunas tarjetas madres viejas con USB 3.0 no son tan compatibles. Sobre los juegos. Tener paciencia que apenas arranca esto de la VR y juegos buenos los hay contados. Yo personalmente compre el oculus para otros fines como el diseño en 3D así que no tengo queja. Definitivamente recomiendo el oculus, ahora que bajo de precio es una opción atractiva para quien guste de probar cosas nuevas en el mundo de la tecnología. No es recomendable para personas que usen lentes
D**S
I was skeptical about getting a VR headset, I'd seen video's online but had never really seen what all the hype was about. Then the price dropped on the Oculus Rift and I decided well why not. Wow am I glad I got this, I love Simulators like DCS World, Prepared 3D and wow has the Oculus just blown the game play out of the park, it now feels like I'm in the plane I actually got motion sickness in one of my first dog fights it felt so real. It's hard to describe how it feels sitting in your chair and looking around at all the switches and leaning over and looking out the window of your plane but it's far more realistic than watching a 2D image on your monitor. I will also add what you've seen on YouTube or other video services doesn't do VR justice, watching a 2D representation of a 3D experience is not anywhere close to what you will experience. The headset is great and for me sitting in a chair the cable is long enough, but if I was doing larger moving (room sized gaming) I might find it a little too short. It does fit over glasses but they can't be too big either so if you wear over sized aviator style glasses you may find they don't fit inside the headset. I would highly recommend that anyone who plays flight sims or combat flight sims should get a VR headset and Oculus has been great for me. Just remember your air sick bag for those first couple of flights.
T**~
Great VR headset. Works very well in a moderate sized play space with 2 sensors Screen door effect is slightly noticeable, and the OLED screen on the Oculus CV1 is slightly dimmer than the Vive. But for the money, it can't be beat. VR controllers are also excellent, all the buttons and sticks are capacitive surfaces. Only gripe I have with the Oculus Rift CV1 is the build quality is not great. Lens making plastic squeaking noises when adjusting IPD. And my Oculus Rift came with a "distorted" bubbling headband. **See ATTACHED PHOTOS** I think the adhesive used has degraded due to temperature differences probably during shipping or storage. Mind you that I have only owned and used this headset for less than 2 weeks. The headband was like this when I got it out of the box, but it is getting worse after the initial week of use. The great thing is of course, Amazon's Customer Service is providing a replacement. Excellent service and reliable as always as I heard bad things about Oculus/Facebook's Customer Service.
B**Y
No funcionó, lo tuve que regresar, y perdí $2000 pesos por el reembolos, HORRIBLE no lo recomiendo en lo absoluto
S**S
BUYER BEWARE! Oculus touch has terrible tracking, I've had the touch since it's Dec release and it still doesn't work. Oculus took 2 months to do a software update to fix the tracking issues but that update just made it worse. I've been attempting to contact oculus support about a refund or replacement and they just ingore me. DONT BUY A RIFT! To sum it up: *great hardware *terrible tracking (fundamental for VR) *even worse customer support I'd steer clear of this one, if I can get a refund I would buy a VIVE.
Trustpilot
2 weeks ago
1 week ago