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๐ถ๏ธ Fear and Loathing: Where strategy meets cyberpunk rebellion
Fear and Loathing is the fifth Data Pack in the Spin Cycle for Android: Netrunner, featuring 60 new cards that introduce the powerful GRNDL Corp identity and enhance gameplay around Bad Publicity, traces, and tagging. Designed to deepen strategic options for all factions, this pack immerses players in a dystopian cyberpunk world of corporate intrigue and resistance.































| ASIN | 1616617284 |
| Customer Reviews | 4.4 4.4 out of 5 stars (37) |
| Department | All Ages |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Item model number | ADN13 |
| Language | English |
| Manufacturer | Fantasy Flight Publishing |
| Manufacturer recommended age | 13 - 15 years |
| Product Dimensions | 5 x 2.75 x 1 inches |
| Release date | December 31, 2013 |
M**E
Five Stars
Keep the new data packs coming. I can't wait for each one that gets printed.
J**T
Great product
Great product
P**P
Buy it if you play Weyland
Buy it if you are playing Weyland a lot. The way the game has progressed, some of the cards here can become secondary choices for most decks. For weyland, you get a strong new identity which gives initial credit burst (10 starting credits but 1 bad pub). GRNDL refinery is an asset that can be good in many decks (weyland for sure, also well protected HB servers can advance this, or in Jinteki deck post H&P). Vulkan coverups is another agenda (3/1) which can go into meat damage weyland decks. Beyond this for corp: Wraparound is great early game NBN ice (7 strength unless there is a fracter installed, works great against players who use AI's exclusively, just 1 influence cost). Yagura is nice Jinteki ice. Subliminal messaging works great in some Jinteki decks or when you play against cautious runners. Market research is another 4/2 NBN agenda, I have personally not been able to score it much and use it ability. Blue level clearance looks like a good card (Gain 5 and draw 2 cards for cost of 2 credits) until you start drawing 2 agenda and clogging HQ with too many of them. For small money burst/ draw power GLC works best. But maybe people have specific decks where BLC can fit in (smaller number of agendas, more operations for e.g) For runners: Criminals get new console, Blackguard. Quite expensive and yes you need a specific deck built around it. Not something I have used/ or think I will use. Blackmail a situational card, against corps that carry bad pub: Weyland prominently. Shapers get couple of breakers but not much to write about. Anarch get another virus, which I do not see being an auto include even in Noise deck. To sum up: Some great cards for Weyland players + a strong new identity. Corp gets few good cards to justify the purchase. But for runners there is nothing which you cannot work without. Its one of the lopsided decks, I bought it because I played Weyland exclusive at the point, but looking back I could have done without.
J**.
Right box wrong game
G**E
Underpowered
The Spin Cycle is staring to wind down. This is Pack 5 of 6. We have seen some truly fantastic cards in the set. What would the fifth pack bring? Letโs review every card on a scale of 1-5. *Alpha (1.5) Seems like a good card to start with. Too bad itโs not a good card. Too expensive. And not very efficient. Iโd pass on this one. *Blackguard (2.5) This card is powerful. But itโs really expensive. Youโd have to build a specific deck around it. *Blackmail (2) Another really powerful card that requires a special niche to build it into. A lot of people thought that it might unbalance the game. It didnโt. *Blue Level Clearance (4) Daft Punk Level Clearance. As some call it. (See the art for why that is) The card is well balanced though. Gives a nice reward for a couple clicks. It doesnโt get splashed as much as Green Level. But that has to do with the influence cost. *CyberSolutions Mem Chip (3.5) Solid card. Fairly costed with what you get for your money. *Executive Wiretaps (1) Knowledge is power. But what do you have to do to get that knowledge? 4 credits and 2 clicks? The card just doesnโt do enough. *GRNDL Refinery (4) A calculated risk. The runner can trash it easily enough. But the payoff is so huge it makes it worth it. *GRNDL: Power Unleashed (4.5) The identity that starts you off like you have a Hostile Takeover scored. It does reduce your influence cap by 5. But you can Restructure on turn one. It is an excellent kill ID. *Hemorrhage (3.5) A giant headache for the corp and it fits so well into a Noise build. Itโs just another card that forces poor choces. *Market Research (4) A really cool agenda card. It can easily be 3 points for you, but only 2 for them. *Omega (2.5) Better than Alpha. But not by a huge margin. Playable in a โKitโ build. But still not too impressive because itโs just so darn expensive! *Quest Completed (2.5) When this first came out I would have given it a 0 straight up. But itโs honestly not terrible. Just like most Anarch cards, it requires some finessing. I recommend running it with Silhouette. It can be brutal in her build. *Restoring Face (0) It is thematically is brilliant. Unfortunately it doesnโt do enough to make it worth running. Maybe someday. Not now though. *Strongbox (2) I could see this being a headache for the runner. It feels like Red Herring from NBN. But itโs cheap to trash and Iโd rather have Ash honestly. *Subliminal Messaging (4.5) Free money? No click required? Sign me up! This is a pretty sweet card. It depends on your build how many you want to run. But Iโm never sad to see this card. Just remember to add it back to your grip before you draw! *Tallie Perrault (2) Another thematically awesome card. Tallie is a reporter in the Android universe. But ultimately the card isnโt great. It is really nice IF they are running a lot of Grey and Black operation cards. And IF they are getting lots of bad pub. But other than that the card is a little flat. *Toshiyuki Sakai (0) This card makes mediocre Jinteki players into bad Jinteki players. It seems like it has some good tricks to use. Like pulling a switch using Project Junebug. But then why not just run the Junebug in the first place? *Vulcan Coverup (1) Nothing to write home about. It tries to get a little Jinteki action going. Ultimately itโs just a 3/1 though that makes you risk bad publicity. *Wraparound (4) NBN got such good cards this cycle! Hereโs another. An early hard ETR ice. Sure it becomes 0 later most likely. But itโs so solid early. *Yagura (4) Jinteki wasnโt left out in the good ice department here. A great add for them too. Itโs not an ETR for sure. But it makes them worry Snare! all the timeโฆ Overall: A very uneven Data Pack. Some horrible ones. But some great ones too. Nothing ridiculously good or super powered in the Pack. But at the same time there are enough solid cards that itโs well worth picking up. I own it myself.
J**Y
Not the best data pack. Hopefully they will be Restoring Face with the next one.
Reviewed by JD Woody, host of โLive and Let Diceโ on adrenalineradio.com. Let me say off the top that Wraparound may be the best piece of ICE in the game and Blackmail could see a lot of play, as it has no influence. That being said, this is a disappointing data pack. Shaper adds two new pieces of ICE (Alpha and Omega), which work together but have a total install cost of 14. They also add Cybersolutions Mem Chip. Criminalโs new expensive console, Blackguard, is offered alongside an event, Executive Wiretaps, that you will never play. And Anarch brings the event Quest Completed (a slightly enhanced Notoriety), a new connection in Tallie Perrault, and a lousy virus called Hemorrhage. The corp side of things isnโt quite as bad. The newest neutral operation, Subliminal Messaging is pretty decent, and Weyland Consortiumโs new asset GRNDL Refinery is a great economy card, although its parent division identity, GRNDL isnโt so hot (starting the game with a bad pub and 5 less influence in your deck is not a fair trade-off for 5 credits!) They also have a new agenda, Vulcan Coverup. Jinteki players will yawn when they see Toshiyuki Sakai, Yagura, and its newest bad pub solution Restoring Face. NBN has a pretty good agenda in Market Research, and Haas-Bioroid did okay adding Blue Level Clearance (double operation) and Strongbox (asset). Overall, I would say that two or three cards aside, this is a pass. If you are a completionist, obviously pick it up for GRNDL Refinery, Blackmail, and Wraparound, but if you have to choose between data packs, this one isnโt the alpha and omega.
G**T
From my personnal view, Netrunner is the best card game I ever played. While it has a stiff learning curse, it rawards you a hundred time by offering a fine ahchemy of management, bluffing, mind gaming and heroism. Don't be put off by your first contact, it reallly worth digging a little bit. This expansion is a worthy addition to your collection, and the fixed content (no rarity, just 3 copies of each defined cards, as always in a Living Card Game) ansure you a fair value for your money. Don't run without it ;-)
I**A
๐
E**I
Fifth expansion of the Spin Cycle, it's characterized as always by beautiful graphics and tangled game mechanics, and includes some must-have cards such as: Blue Level Clearance, Subliminal Messaging, Wraparound, Yagura, a new Weyland identity (GRNDL) and other interesting cards such as Tallie Perrault. As this is not a stand-alone deck, I would recommend it to fans of the game.
N**A
Espansione da avere assolutamente, all'interno sono presenti svariate carte utili per ogni fazione, sia Corp che Runner! ALPHA e OMEGA - BLACKGUARD (ancora piรน utile in vista di Honor & Profit) - GRNDL REFINERY - HEMORRHAGE - BLACKMAIL. Vivamente consigliato!
S**Y
Spedizione lampo, arrivo in tempo. Articolo su cui c'รจ poco da dire...quello che serviva a Netrunner... Consigliato a tutti gli appassionati
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