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Titanfall for Xbox One is a groundbreaking multiplayer shooter that merges fast-paced action with cinematic moments, crafted by the legendary team at Respawn Entertainment. Experience a new universe where strategy and skill reign supreme, all while connecting with a global community of gamers.
T**E
So much fun it hangs on the edge of ridiculous
I have played a ton of shooters; from the Halo series and Gears of War to Killzone and Call of Duty. I can say this with sure honesty, I have never ever played anything like this before. No, it does not have a single player campaign but trust me you don't want one. Titanfall has found a way to make solo campaigns seem unnecessary. Now with saying that let me tell you that there is a campaign and although it is multiplayer it makes you feel that all the solo campaigns that you have spent hours on through other games a complete waste. Now I am not suggesting that you do away with solo campaigns for good in all games because then you wouldn't have great characters like Master Chief or Fenix. However once you have completed your solo missions on Halo, Killzone, COD, Battlefield or any other shooter you have there is only one logical step to take next...Multiplayer. This games gives you all the adrenaline, heart racing, pumped up action you want from the start and doesn't slow down. From traversing from wall to wall, building to building, invisibility, speed and oh yes did I mention the big ass robots. With Titanfall you have the experience of a classic run and walk around shooter (but don't even think about standing in once spot for too long or camping because you'll be toast) you also get a shooter that provides you with powerful mechanical Titans that can do so much. From using a force field to capture enemies ammo attacks and throwing them back to literally ripping an opposing enemy out of there Titan and crushing him or her in your large robotic hand. Don't let the size of the machines fool you either. While there is a Titan that is faster than the rest, more powerful than the rest, and more mean that the rest; they all have a sense of motion that never lets you down. You will always be faster as a pilot on the ground but you don't feel like you're walking in quicksand while in these massive Titans either. You can sprint in these robots (all of them), jump, stomp, and shoot whatever gun you load them with. Now with anything of this mass you won't be able to walk into buildings with them but why would you want to. Stand and fight, use your shields, rockets, guns, and yes; one hell of a robotic melee attack against another Titan. This game will give you the fun of multiplayer like you have never experienced and once you play it you just might feel awkward returning to anything else!
A**L
The Best FPS
Titanfall is the best FPS I have ever played. It is the best game currently out there for the Xbox One. I am 46 and have been playing video/computer games since pong. Games played in first person perspective, whether shooters like Call of Duty or adventure games like Skyrim are by far my favorite style of gameplay. Titanfall takes that format of gaming and combines the best elements of shooters like COD and adds to it the ability to operate a Titan (Mech). I loved the old Mech Warrior games but this games makes it so much more fun to play. The old mech games were much harder to control and you spent so much time keeping the mech moving in the right direction while shooting. In Titanfall on the Xbox One it is just as simple as playing a pilot. Run, walk, duck, sprint and shoot the exact same way you would as a solider on the ground. Combat with Titans is plain awesome, but so is combat with a pilot. The mechanics are very similar to Call of Duty and other combat FPS games but the inclusion of Jet packs give you all kinds of parkour capabilities. One of my big complaints with combat FPS games is getting to the high ground for sniping. The best places were always out of reach. Not in Titanfall. It feels like being Spiderman as you run on walls and double jump to heights unobtainable in previous shooters without jetpacks. In games like Halo when you used your jetpack you become an easy target flying out in the open. In Titanfall the jumping and wall-running are best done in close quarters such as hallways, alleyways and such. You can make your way up to the top of the urban landscape without being overly exposed. Never fear, there does not seem to be any fall damage, so climb as high as you want. Another great feature is unlimited ammo. You still have to reload, but you don’t have to scavenge ammo off bodies or simply run out and die. Titanfall was designed to keep you fighting, not frustrated. The visuals are just as good as the gameplay. The maps are well thought out and can expose the strengths and weaknesses of your Titan and pilot “load out” choices. Detail level is great and it has all the eye candy you would expect in a next gen console game. That brings me to the only con I found. It can be a little choppy when everyone is on screen blasting away at once. It is not that bad, but it is noticeable. Maybe if I was running the game on a high-end PC gaming platform with dual GeForce Titan video cards, 32GB of memory and a top quality ultra-high resolution monitor the visuals would have been better. The downside to that platform is it costs thousands of dollars for a system that is obsolete in 3 or 4 years. For the same price I can buy a 60” TV, an Xbox One, and a subscription to GameFly for the next 10 years.
J**N
Titanfall does not live up to the hype. Wait for a price drop before you buy.
I pre-ordered this game fairly early and I was very excited to get home from work on release day to try it. Unfortunately, within a couple hours of playing I was rather disappointed. Don't get me wrong, it's not a bad game. It's just not as good as the hype made it out to be (nor is it nearly as good as it obviously has the potential to be). The game play is easy to learn and is very fluid. However, each match feels incredibly similar to every other match. You start on foot, you shoot a few guys, you get in your Titan and shoot a few guys, then your Titan blows up and you start the process over. I know this is the basic format of an FPS, but for some reason this game quickly felt stale. The "campaign" mode is basically 5 death matches and 3 rounds of domination. There is a minimal storyline but it doesn't really affect or tie into the gameplay very much. The "classic" mode (i.e. traditional multiplayer mode) is a little more entertaining. It includes capture the flag (which was my favorite game mode) and a Titan Hunt mode. After playing with my friends for a few rounds, we were fairly bored and a couple guys switched over to playing Battlefield 4. I think the thing that disappoints me most is that this game has the potential to be so much more. The mech warrior format offers a great platform and the story could have been amazing. If nothing else, the multiplayer should at least be more dynamic. Maybe future patches and DLC will improve the experience. Time will tell. The tl;dr summary: don't have too high of hopes if you buy this game, and I would recommend waiting for a price drop before purchasing.
T**M
The next great FPS
Titanfall is all about fast paced action, fluid controls and stylish parkouring. It can easily be ridiculed for simply being "Call of Duty with mech's" because of its similar reload animations and weapon designs. Make no mistake that Titanfall is a totally different game in its own right. You can wall run, double jump, and sprint your way around each of the games 15 maps ranging from rich mountaintop bases to dilapidated cities and burned out beaches. Each map does a fantastic job of making you feel like it was once inhabited thus giving it substance and a hint of the games lore. 9 of these levels are especially well done since they take on a general theme even though the story never really seems to take off. This brings us to one of Titanfalls shortcomings: the Campaign Multiplayer. From the main menu, you are tasked with choosing one of three modes: Campaign Multiplayer, Classic Multiplayer and Training. The former assumes you in the role of the IMC and Militia(IMC must be played first) where you battle for supremacy and take down enemy players. The whole story seems like an afterthought, and I honestly couldn't tell you a single thing about it even after playing through the 9 Campaign maps as each faction. Luckily, the radio chatter can (and most likely will) be ignored throughout the missions and you will eventually forget it's even there so I wouldn't consider it distracting. My favorite aspect of the campaign came from experiencing different insertion points and pre-battle sequences. They really put you knee deep into the conflict, and it does a good job of getting your blood boiling before the bullets start flying. Respawn left many gamers concerned when they announced Titanfall would only support 6 vs. 6 but I can assure you, each round is as hectic as if there were 24, or even 30 players running around at the same time. This is a double-edged sword though, because the majority of movement comes from infinitely generating AI grunts and spectres. After playing a handful of matches, I found that the presence of the AI often encouraged bad gameplay habits. For example, if you see an enemy running near a hard point objective, your instinct would be to take them out before they can capture it, but if it turns out to be an npc, you will often draw unwanted attention to yourself and give human enemies a free kill. To be fair, human-controlled pilots are clearly highlighted on your radar with a large, solid red dot, but often times they wouldn't show up on my minimap(not sure if it's a glitch or because they were cloaked). With every kill, my eyes would glance down to the bottom of the screen looking to see if my stylish takedown was against a human or a brain-dead npc running towards an objective(mostly the latter), and that's really discouraging, if not annoying. Some of my worst games occurred because I couldn't get a handle on where my enemies were, and despite my good aim and aggressiveness towards the AI soldiers, it only made me look like I did absolutely nothing for the team. At the start of each match, everyone has a countdown timer indicating when they are able to drop their titan in the battlefield. Killing human pilots as well as the AI grunts shaves seconds away from your timer which allows you to drop your titan faster. This creates an interesting strategy that forces you to net points to get your armored beast summoned as quickly as possible. Titan combat is just as fluid as being a pilot, despite the main difference of dashing rather than jumping to be your main method of evasion. The three titan types, (or chassis) all have their own separate stats which leaves it up to the player to decide which one is right for each situation. One is slow and powerful, another has less health but moves faster, etc. There's such an amazing balance between the coexistence of pilots and titans. Running and gunning only gets you so far, and you need to play it smart, especially if the other team is working together. Each battle in Titanfall essentially plays out the same, and it's disappointing to note the gametypes aren't exactly innovative for a game trying to set itself apart from the norm. Team deathmatch and capture the flag are a standard affair, while hard point domination essentially is a capture and hold (like Call of Duty's Domination game type). Pilot vs. Pilot and Last Titan Standing aren't all that interesting either, since the core aspect of the game centers around the combination of running and gunning as a pilot while titans wreak havoc on their own accord. One cool feature is the addition of burn cards, which are essentially buffs that apply to a single life that can be chosen before each match. You can hold up to three per game, and they can range from an upgraded weapon to faster movement. It gives you an added sense of strategy when deciding on which cards to take with you between matches. Each location in Titanfall has its own visual flair, and there are tons of subtle touches that allow you to essentially get around the entire map without ever touching the ground. This takes practice though, and understanding the ups and downs of each map is essential to gaining any advantage on your foes. Titanfall isn't a perfect game though, and like the beta, it suffers from a lower resolution (792p) and various performance problems. Although the art style for this game is often really nice to look at, this is not what you would expect out of a next generation game. During play, you will notice frequent screen tearing and frame rate dips when things get hectic, and that hurts considering this is already a conservatively optimized game. The Pilot and Titan customizations leave a lot to be desired as well. First of all, it's weird that you can't rename your loadouts or alter the look of your soldier (other than changing your gender). Equipping different weapons comes with a pre-set character model so it's not like the different outfits don't exist, it just sucks you are forced to look a certain way depending on what weapon you choose. The unlockable weapons are mostly bland and uninteresting (even though they all carry a nice oomph to them and are fun to use) and there are far too few perks. As far as connection, I am happy to announce that I experienced little to no lag when running through a broadband connection (15mbps). Verdict: This game doesn't redefine first person shooters, but if you are looking for a breath of fresh air for the annual releases of Call of Duty and Battlefield, then Titanfall is a more than worthy competitor. Sure, It has technical problems, a pointless backstory and npc's that may get you killed here and there, but it's all fleshed out to create a fantastic multiplayer game that can be summed up with addictive gameplay, a fleshed out progression system, amazing control and awesome level design. Pros Aesthetically pleasing environments Commendable Campaign multiplayer Addicting Progression Fluid Controls Encourages teamwork Burn cards give an added level of strategy to pre-game Cons Performance problems AI can be a nuisance Pointless story Limited customization options Bland weapons
A**N
A seismic shift forward in the FPS genre
At the Xbox One launch, I reluctantly purchased Call of Duty: Ghosts and instantly regretted the decision. The thrill that I had when I played Call of Duty 4 urged me to continue purchasing the annual release, but with each year's release (Especially beginning with MW3, BlOps2, and now Ghosts) it is blatently clear that the FPS formula is tired and uninspired (honestly having few major refinements since Quake). Call of Duty: Ghosts made me sad. Call of Duty: Ghosts made me feel like the FPS genre (that I love) was running on fumes and had nothing left to do to reinvent itself. Then the Titanfall beta happened. Titanfall feels familiar to Call of Duty in the button configuration and basic mechanics, but the addition of jetpacks brings the consideration of verticality into the players equation. While "camping" had its benefits in COD, this is not the case in Titanfall. The verticality forces the player to continue moving as there are few "safe" areas to camp. Similarly, the inclusion of jetpacks for brief double jumps and wall runs creates opportunity to scale many buildings and jump across rooftops. I found myself having to relearn the FPS formula as Titanfall's fluidity offered so many more options for the player. Graphically, the game looks great (not outstanding). But that is second to the level design and sharp controls. If you want a game that looks great (at the expense of gameplay) please buy Ryse. If you want a game that plays well and truly feels "next gen," Titanfall is the game for you. Unlike others, I do not have a problem with the lack of a single player campaign. There is an "attempt" at a campaign (labeled "campaign") but i'm not sure I could write a one-sentence synopsis. But is that really a bad thing? Many FPS gamers only pay attention to the multiplayer component and this practice (of not including a single player campaign) isn't being pioneered by Respawn here. It's a AAA title without a single player (but with a REALLY good multiplayer). My only gripe is a lack of multiplayer diversity. One would think that if the game lacks a single player then it would be brimming with multiplayer options. That isn't the case here. Don't get me wrong, the included modes are fun (expect for "Last Titan Standing"), but I do think more variety would be nice. Articles on the web suggest that DLC and updates should add modes (and up resolution. Gotta have more "P" because more "P" is better! Sigh. This resolution bit reminds me to the "bit" wars of the 90's. Few could tell you what a bit was then, few can explain the significance of a game in marginally higher resolution now.) Pros: + Spectacular controls and gameplay + Takes the FPS genre forward by throwing verticality and significant movement into the equation + Good, balanced maps + Nice balance between pilots and titans + Great (not outstanding graphics) + Good online service (no server problems to date) Cons: - Lack of variety in multiplayer 4.75/5 (Five Stars)
R**N
Are you serious?
I can't believe all of the hype for this game. I was excited to have this game for almost a year. When it arrived, everything was awesome!!! For about a day. I beat the whole game in 3 hours... then I played through again, then I got bored with it. Also, I was interested to find out the hard way that campaign mode isn't really campaign mode. It's ALL multiplayer. You can hang out in the beginning part of the match when it first starts to see this so called storyline, but meanwhile the 'real players' on the other team will just dominate your team. Here's my pro's and con's..... Pro's- Amazing graphics Smooth gameplay Wide variety of weapons, classes and titans retains small amount of replay value Acrobatics add a nice touch (double jump, wall run, etc.) Cons- No communication. Nobody talks ( I mean NOBODY) Felt like game was over before it started. Sniper rifles are unrealistically inaccurate. They have a smart pistol that locks on headshots? (Hello? Multiplayer?) Somehow players have managed to sniff out all exploits in the game and now after just a week or two it's just like call of duty, gank central Way too many players brand new to FPS's being forced to play online (nice shooting gallery but sucks when they're on your team.) They hand out way too many achievements, ( I think I got one for dying once, WTF?) Every single friend of mine that has this game is now bored of it and hates it ( about 30 friends or so) So if you like to be bored and lose at the same time, then this is the game for you!
G**T
Great game I would give it 4.5 stars but they dont have that option. If you have an xbox one BUY IT NOW
First off you have to have internet and GOLD membership this is an online game only. If you dont have both then the game is useless. With that out of the way. Why did I knock it .5 stars NO CAMPAIGN they say there is but its a bunch of audio files before a bunch of online matches. Its not a campaign and I am hoping this is not a trend I enjoy my campaigns. I liked the ghost campaign I love single player games like Fallout, Bioshock and Assassins Creed (AC). I really really think this should have been like $50.00 since no campaign. OK that's the bad know the good. This is the BEST multiplayer game I have ever played, better than any COD, Medal of Honor, Battlefield or AC. Yes I am not saying this as hype. I am an average to poor COD player, being over the age of 40 my reflexes are not so good. With this game it can suit any play style and on hard point I have been the best player on my team about 25% of the time. The game is fast, fun and addictive. I love the controls they are PERFECT, the maps some I love some I like but 15 is LOT that is the plus to no campaign they give us lots of maps. The perks to leveling are great and the titans are fun but you can work around them if necessary. I am impressed it would be 6 stars for the multilayer portion re spawn nailed it. I cant think of one complaint to it, ok maybe waiting 90 seconds for the game to start. This is why I bought an xbox one this game is that good. You need to like FPS but if you have not in the past this is still the game to try. I am not a huge online multiplayer guy use to be 3-4 hours a week but this game I have in 10 plus already. Respawn hats off to the best multiplayer game I have ever played and for those still reading this review hit buy now and see you online.
D**T
Titanfall COD or Halo with extra bonuses
When I received Titanfall I was pleasantly surprised to find that all of the DLC was at the time FREE!!!! This game is so fun,it has all of the action of a 1st person shooter with multiplayer mode but then add in the Titans and it just takes the game to a different level of blissful chaos. Wall running and hanging as a pilot or double jumping from rooftop to rooftop you find your pilot as a more advanced and agile version of what you wold expect from a Call of Duty character, that is not a knock on COD I am a day one adopter of COD as an avid player of every COD game even from before the days of multiplayer game play. Simply put Titanfall takes all the things you love about COD or Halo and then takes it up a notch with the use of your Titan and other perks like burn cards that put an extra ability for your pilot at your fingertips after each time you get taken out in a match, only 3 burn cards per match though so make sure you don't die often. The maps are massive and the environments are majorly interactive, zip lines and tunnels all over the place. Campaign mode is also multiplayer a spin on things but I like it, the weapons are cool and you get a chance to know them all because in order to REGENERATE , or PRESTIGE as we are used to it being called, you must pass several challenges with different pilot and Titan weapons. As you progress you earn different Titan insignia as well as the ability to purchase different packs of burn cards as well as different voices for your OS in your Titan,my favorite is Sid. There are plenty of different game modes I find in order to level up the quickest Frontier Defense is the way to go but in order to REGENERATE you will have to play a different mode because requirements always include a number of pilot kills with different weapons. Titanfall is a great game and I look forward to future editions to what is sure to become a popular multiplayer 1st person shooter the likes of COD or Halo