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Don't Have a Cow is a therapist-designed board game that uses the proven ABCD method to help kids aged 6 and up identify and manage four core emotions—anger, sadness, anxiety, and fear. Supporting 2-4 players, it offers both competitive and cooperative modes, making it a versatile tool for counselors, educators, and parents to foster emotional and social learning in a fun, engaging way.
A**
Lots of fun
This game has lots of fun and has lots of lessons to be learned. It plays similar to sorry.
S**I
Okay game, just long and intense
Long game.I am a mental health therapist for K-4 aged kids. I bought this game for a change in pace. It was an okay game- mimicks sorry.I am going to return it because there is alot to keep track of for a game. It's a longer game and the questions are difficult for that age group to understand.This game would be okay for middle school aged kids.
S**T
Good concept not that simple
It was a good idea/concept. Not executed the best. It’s confusing to explain to children. Definitely too much for 6-10 year olds to keep up with. You have to remember all your responses and the child’s responses to keep up with what’s going on. Some of the dispute don’t make sense with the client’s responses so then they are just confused.
K**
Very easy game for kids
Such a fun therapy game for kids to express their emotions
B**P
good game for kids to think about their emotions
This is a good game for kids with some good elements to help kids think about their emotions, in game form. I'd suspect that most kids have some degree of need to think about and learn to talk about some of their emotions, so this is certainly a tool in the tool kit.Components are good, instructions are good, art is good. Again, good if you have some kids that you want to get thinking about emotions in a different way.
A**E
Difficult questions and not enough emotions
It uses the game board of Sorry. The game board itself is beautifully designed with fun graphics and quality pieces; however, I found the questions to be too complicated for my younger clients (especially the questions on the cards) and then with only four basic emotions, too simple for my older clients. The design of having the corners prompt questions as the game pieces pass by is a nice thought but with multiple game pieces moving all at the same time, it was quite difficult to keep track of where one was with each character and what the story was for each… Basically a nice idea, but execution needs help.
T**Y
Like parcheesi
The kids in my therapy group enjoy this game. They folded the borax wrong and it snapped in half but they still use it.
C**L
Great/fun way to use CBT concepts!
So to start: I am a licensed mental health professional working with kids. I also studied CBT quite a bit in grad school. It's not my favorite modality, but it definitely has its uses. This game is great for using CBT in a fun and engaging way.One of the other reviewers felt this was tricky to use for the average parent, and I can see why: the example they used showed a misunderstanding of how CBT works. I'm not blaming the parent, mind you. But their example was "I get angry when my sister takes my stuff." And that they'd get a card like "What information do I have that tells me what I'm thinking isn't true." But there's a step missing in there. Before you can answer the card prompt, you need to identify the belief/thought behind the feeling/situation first.Bottom line: If you're a mental health professional, this may be a great tool for you. If you're a parent, this may not be something useful for you.